You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Negative Feedback: Difference between revisions

From MafiaWiki
Jump to navigation Jump to search
(Created page with "'''Negative Feedback''', as applied to Mafia, is when a faction that is winning finds it more difficult to keep winning. Positive feedback tends to be more common in most se...")
 
(term replacement)
 
Line 1: Line 1:
'''Negative Feedback''', as applied to Mafia, is when a faction that is winning finds it more difficult to keep winning.
'''Negative Feedback''', as applied to Mafia, is when a faction that is winning finds it more difficult to keep winning.


[[Positive feedback]] tends to be more common in most setups. However, there is a minor element of negative feedback in many cases. A Town that is successfully lynching scum has few scum to find in a larger playerlist, making it easier for the remaining scum to hide; on the other hand a Mafia that has killed the Town up to [[LyLo]] comprises almost half the pool of suspects and must outtalk the Town to continue surviving.
[[Positive feedback]] tends to be more common in most setups. However, there is a minor element of negative feedback in many cases. A Town that is successfully [[eliminating]] scum has few scum to find in a larger playerlist, making it easier for the remaining scum to hide; on the other hand a Mafia that has killed the Town up to [[ELo]] comprises almost half the pool of suspects and must outtalk the Town to continue surviving.


Specific plays may carry a parcel of negative feedback; for example a successful [[bus]] will nail a scumbag now but may hinder the Town's ability to find the busser later.
Specific plays may carry a parcel of negative feedback; for example a successful [[bus]] will nail a scumbag now but may hinder the Town's ability to find the busser later.


[[Category:Glossary]]
[[Category:Glossary]]

Latest revision as of 07:01, 13 July 2020

Negative Feedback, as applied to Mafia, is when a faction that is winning finds it more difficult to keep winning.

Positive feedback tends to be more common in most setups. However, there is a minor element of negative feedback in many cases. A Town that is successfully eliminating scum has few scum to find in a larger playerlist, making it easier for the remaining scum to hide; on the other hand a Mafia that has killed the Town up to ELo comprises almost half the pool of suspects and must outtalk the Town to continue surviving.

Specific plays may carry a parcel of negative feedback; for example a successful bus will nail a scumbag now but may hinder the Town's ability to find the busser later.