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Negative Feedback: Difference between revisions
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'''Negative Feedback''', as applied to Mafia, is when a faction that is winning finds it more difficult to keep winning. | '''Negative Feedback''', as applied to Mafia, is when a faction that is winning finds it more difficult to keep winning. | ||
[[Positive feedback]] tends to be more common in most setups. However, there is a minor element of negative feedback in many cases. A Town that is successfully | [[Positive feedback]] tends to be more common in most setups. However, there is a minor element of negative feedback in many cases. A Town that is successfully [[eliminating]] scum has few scum to find in a larger playerlist, making it easier for the remaining scum to hide; on the other hand a Mafia that has killed the Town up to [[ELo]] comprises almost half the pool of suspects and must outtalk the Town to continue surviving. | ||
Specific plays may carry a parcel of negative feedback; for example a successful [[bus]] will nail a scumbag now but may hinder the Town's ability to find the busser later. | Specific plays may carry a parcel of negative feedback; for example a successful [[bus]] will nail a scumbag now but may hinder the Town's ability to find the busser later. | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Latest revision as of 07:01, 13 July 2020
Negative Feedback, as applied to Mafia, is when a faction that is winning finds it more difficult to keep winning.
Positive feedback tends to be more common in most setups. However, there is a minor element of negative feedback in many cases. A Town that is successfully eliminating scum has few scum to find in a larger playerlist, making it easier for the remaining scum to hide; on the other hand a Mafia that has killed the Town up to ELo comprises almost half the pool of suspects and must outtalk the Town to continue surviving.
Specific plays may carry a parcel of negative feedback; for example a successful bus will nail a scumbag now but may hinder the Town's ability to find the busser later.