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*The mafia traitor may not receive any abilities if not recruited as well.
*The mafia traitor may not receive any abilities if not recruited as well.


==Starting Role PM's==
==Starting Role PMs==


All of the following roles are distributed at random.  No other roles should be passed out until after the modifications have taken place.
All of the following roles are distributed at random.  No other roles should be passed out until after the modifications have taken place.
Line 73: Line 73:


'''Win condition:'''  
'''Win condition:'''  
*You win when all members of the town have been eliminated or nothing can prevent this from occurring.
*You win when all threats to the town are dead.
 
==Modified Role PMs==
 
===<div style="color:green">Goon Cop</div>===
* Welcome, [Player Name]. You are now a Goon Cop. 
 
'''Abilities:'''
*Each night you may target a player.  You will receive a result of "Goon", "Not a Goon" or "No Result".
 
'''Win condition:'''
*You win when all threats to the town are dead.
 
===<div style="color:green">Roleblocker</div>===
* Welcome, [Player Name]. You are now a Roleblocker. 
 
'''Abilities:'''
*Each night you may target a player.  They will be prevented from performing any actions for the night.
 
'''Win condition:'''
*You win when all threats to the town are dead.
 
===<div style="color:green">Innocent Child</div>===
* Welcome, [Player Name]. You are now an Innocent Child. 
 
'''Abilities:'''
*You are confirmed town to the rest of the game by the moderator.
 
'''Win condition:'''
*You win when all threats to the town are dead.
 
===<div style="color:green">Tracker</div>===
* Welcome, [Player Name]. You are now a Tracker. 
 
'''Abilities:'''
*Each night you may target a player.  You will be informed who, if anyone, they targeted during the night.
 
'''Win condition:'''
*You win when all threats to the town are dead.
 
===<div style="color:green">Bodyguard</div>===
* Welcome, [Player Name]. You are now a Bodyguard. 
 
'''Abilities:'''
*Each night you may target a player.  If they would die during the night, you will die in their place.
 
'''Win condition:'''
*You win when all threats to the town are dead.
 
===<div style="color:green">Vigilante</div>===
* Welcome, [Player Name]. You are now a Vigilante. 
 
'''Abilities:'''
*Each night you may target a player to attempt to kill.
 
'''Win condition:'''
*You win when all threats to the town are dead.

Revision as of 01:33, 5 May 2013

Stack the Deck is an open game with 13 players, created as a Pick Your Poison and C9++ hybrid. As of May 2013 it is in a trial phase.

Setup

  • 2 Mafia Goon
  • 1 Mafia Traitor
  • 9 Town

Mechanics

  • Day start
  • Role Modifications

Modifications

During pre-game, mafia have 72 hours to select which (if any) of the modifications they want to their team. A maximum of three modifications may be selected.

  • Bulletproof
  • Role Cop
  • JOAT (1 shot Strongman, 1 shot Ninja)
  • Daytalk (passive ability)
  • Recruit Traitor as Mafia Goon

For each modification that is selected by the mafia, town gains an additional role as well. The town has two roles to start, resulting in a maximum of five town roles randomly selected from the following:

  • Goon Cop
  • Roleblocker
  • Tracker
  • Bodyguard
  • Vigilante
  • Innocent Child (reveal at start of day one)

The following things should be noted by mods:

  • At the beginning of the game all town aligned players receive a "Vanilla Town" role. Once mafia has selected their abilities all town roles go out. This prevents claims of "received roles before/after mafia modifications".
  • No player may receive more than one role/modification
  • The mafia traitor may not receive any abilities if not recruited as well.

Starting Role PMs

All of the following roles are distributed at random. No other roles should be passed out until after the modifications have taken place.

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner [Player Name]. Additionally you know a Mafia Traitor exists, but you do not know who they are

Abilities:

  • Factional communication: During the night phase you may talk with your partner(s) here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.
  • Before the game begins, you may choose up to three of the following abilities to add to your faction, but for each ability you add town will get an additional ability:
  1. Change a Mafia Goon to Mafia Role Cop
  2. Change a Mafia Goon to Mafia Bulletproof
  3. Change a Mafia Goon to Mafia JOAT (One Shot Ninja, One Shot Strongman)
  4. Recruit the Mafia Traitor as a Mafia Goon
  5. Enable passive daytalk

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.

Mafia Traitor

  • Welcome, [Player Name]. You are a Mafia Traitor. You know that [Player Name] and [Play Name] are Mafia Goons.

Abilities:

  • You have a one shot bulletproof ability if you are not recruited.
  • If you are not recruited and are the last surviving member of the mafia, you will take over the factional kill.
  • If you are recruited by the mafia you will become a mafia goon.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.

Vanilla Townie

  • Welcome, [Player Name]. You are a Vanilla Townie.

Abilities:

  • You currently have no special abilities.

Win condition:

  • You win when all threats to the town are dead.

Modified Role PMs

Goon Cop

  • Welcome, [Player Name]. You are now a Goon Cop.

Abilities:

  • Each night you may target a player. You will receive a result of "Goon", "Not a Goon" or "No Result".

Win condition:

  • You win when all threats to the town are dead.

Roleblocker

  • Welcome, [Player Name]. You are now a Roleblocker.

Abilities:

  • Each night you may target a player. They will be prevented from performing any actions for the night.

Win condition:

  • You win when all threats to the town are dead.

Innocent Child

  • Welcome, [Player Name]. You are now an Innocent Child.

Abilities:

  • You are confirmed town to the rest of the game by the moderator.

Win condition:

  • You win when all threats to the town are dead.

Tracker

  • Welcome, [Player Name]. You are now a Tracker.

Abilities:

  • Each night you may target a player. You will be informed who, if anyone, they targeted during the night.

Win condition:

  • You win when all threats to the town are dead.

Bodyguard

  • Welcome, [Player Name]. You are now a Bodyguard.

Abilities:

  • Each night you may target a player. If they would die during the night, you will die in their place.

Win condition:

  • You win when all threats to the town are dead.

Vigilante

  • Welcome, [Player Name]. You are now a Vigilante.

Abilities:

  • Each night you may target a player to attempt to kill.

Win condition:

  • You win when all threats to the town are dead.