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Venrob's PYP X/Y (WIP Open Setup): Difference between revisions
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Revision as of 06:04, 8 April 2013
A modified PYP X/Y of mine that I am working on
STATUS: WIP
Roles
- Basic
- 3 Mafia Goons
- 11 Vanilla Townies
- POSSIBLE POWERS:
- Night 2 Vigilante OR Vengeful
- Conditional-Shot Vigilante (see below) OR 1-shot PGO (active)
- Sane Cop OR 2-shot Redirector
- Conditional-Commuter (see below) OR 1-shot Watcher
- Doctor OR Roleblocker
- Universal Backup w/ 1-shot override (see below) OR Role Cop
- Neighborizer OR Gunsmith (Positive result on Mafia, Vigilantes, PGO, & CONDITIONALLY JOAT)
- Jailkeeper OR Tracker
- 1-shot Governor OR 5-ability JOAT (see below)
Mechanics
The stuff that makes the setup
Draft
This has been modified from original PYP X/Y! Each player sends in 2 numbers in format "1, 2".
The first number dictates the draft order- the lower the number (so long as there are no duplicates) goes first. After all no-duplicate numbers go numbers reapeated twice, then thrice, etc.
The second number is a tiebreaker for duplicates. If the second number is also a tie random.org (or a coinflip, mod's choice) breaks the tie.
Example Draft
Name | Numbers |
---|---|
A | 1, 1 |
B | 1, 2 |
C | 2, 1 |
D | 10, 1 |
E | 2, 1 |
F | 3, 5 |
G | 4, 1 |
H | 1, 3 |
Name | Numbers |
---|---|
F | 3, 5 |
G | 4, 1 |
D | 10, 1 |
E | 2, 1 |
C | 2, 1 |
A | 1, 1 |
B | 1, 2 |
H | 1, 3 |
NOTE: It was a coin toss for which of C/E came above the other
Odd Roles
- Conditional-shot Vigilante
If the Conditional-shot Vigilante shoots a townsperson they feel guilty and cannot shoot again, however if they shoot a mafia they can shoot again
EX:
They shoot town, they can't shoot again.
They shoot maf, they then shoot a second time. Should their second shot be town they may not shot again.
SHORT VERSION: They may shoot until they kill a townie.
- Conditional-Commuter
The Conditional-Commuter may chosse to commute on any one night. If they were targetted for a kill on that night they feel lucky and may commute once more.
SHORT VERSION: Each time they dodge a kill by commuting they recieve an additional shot.
- Universal Backup w/ 1-shot override
The Universal Backup will become the first role that dies. They may choose only once to not take the dead role.
SHORT VERSION: They may choose to not use their automatic ability (override it) once.
- Gunsmith
The Gunsmith is a type of "Flavor Cop". They get a result in the form of "Has a gun"(positive) or "No gun"(negative). They get a poditive result on any mafia goon, Night 2 or Conditional-Shot Vigilante1, 1-shot PGO, or CONDITIONALLY 5-anility JOAT. (see JOAT below)
1If the Conditonal-Shot Vigilante has killed a town thus having no shots left, a negative result will appear
SHORT VERSION: Flavor cop.
- 5-ability JOAT
May use each ability once:
- Investigate
- Save
- Roleblock
- Kill
- Commute
NOTE: If they have not yet used the kill ability they will return a positive result to a gunsmith.
SHORT VERSION: A JOAT with 5 abilities that sometimes returns positive result to a gunsmith.