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Venmar: Difference between revisions
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- Breaking Bad ( Mini Theme ) = http://forum.mafiascum.net/viewtopic.php?f=23&t=25439 | - Breaking Bad ( Mini Theme ) = http://forum.mafiascum.net/viewtopic.php?f=23&t=25439 | ||
I | I still play as a player, frequently as of currently. I am typically a strong, aggressive player who is most of the time a pain to lynch, though not as much when playing as scum. I am much more competent and better when playing as town, it's also my strongest alignment to play as. My favorite roles by far are vigilante and cop, because they allow me as a player to take matters into my own hands. | ||
By the way, bears are amazing. They're awesome and by far my favorite animals. | By the way, bears are amazing. They're awesome and by far my favorite animals. |
Revision as of 01:25, 15 March 2013
Hello, I am Venmar.
Currently, I am mainly a moderator who enjoys modding games with a specific theme or flavour. I believe games lose that "feel" when flavour and theme are not present, and I take great pride in thinking up setups revolving around characters. I personally find the thrill of finding out you're that one badass from a movie, game, or show to be the best and it makes playing the game that much more exciting. Even if you get a boring role, the character assigned to it can always lighten up the mood. While I have a typically bad eye for balance, it doesn't limit my desire to expand and thinking up more and more setups, as I enjoy making setups as much as the flavour.
Why do I like flavour and theme so much you might ask? In real life I am a big writing buff and I enjoy writing stories. However I write original stories, writing pieces of flavour in mafia brings me the same thrill as if I was creating original work. I am also, ( I would like to think ) a creative person. I also spend a lot of my free time playing video games, watching movies, and watching TV shows, so when i get to mafia, getting to relive these themes in my own game brings me joy.
Below are themes I plan on working on in the future ( In no particular order )
- Crash Bandicoot ( I plan on doing 1 large game for this epic game series ) - Gears of War ( will do 1 large theme for this one VERY SOON, but might in the future do a series for each game. ) - The Walking Dead ( Maybe, probably not but a possibility. ) - Rachet and Clank ( Like Crash Bandicoot, but more distant in the future ) - Pirates of the Caribbean ( One game, not willing to do a series. Probably a large theme. ) - Django Unchained ( I plan on doing this one in the upcoming future, so expect me to be working on it soon. Probably a mini theme ) - Inglourious Basterds ( I know this has been done fairly recent by Scott Brosius, but in the distant future I would like to do my own once it becomes fresh again. ) - Borderlands ( I love these games but I doubt I will be able to formulate a setup. It is still a possibility in the future. ) - Family Guy ( I would do Futurama but that has been done. Definitely a mini theme in the future. )
This is no way is me reserving the above themes. For about 90& of them I don't even have a setup in mind yet, just the interest to do them in the future. You can go ahead and beat me to it if you wish, I have no problem with that as I got quite a bit of themes and flavours to use. However, the ones in bold are the ones I know I will work on in the future, so expect me to do them in the future, and if you want to do them then do them.
Below are themes I have already done and enjoyed!
- Breaking Bad ( Mini Theme ) = http://forum.mafiascum.net/viewtopic.php?f=23&t=25439
I still play as a player, frequently as of currently. I am typically a strong, aggressive player who is most of the time a pain to lynch, though not as much when playing as scum. I am much more competent and better when playing as town, it's also my strongest alignment to play as. My favorite roles by far are vigilante and cop, because they allow me as a player to take matters into my own hands.
By the way, bears are amazing. They're awesome and by far my favorite animals.
Thanks for reading.