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F-16 Fighting Falcon: Difference between revisions
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4) Micro 82: Great Idea Mafia - (Not started) | 4) Micro 82: Great Idea Mafia - (Not started) | ||
5) Micro 89: (Not Started) | 5) Micro 89: Mafia Rarefaction Segunda - (Not Started) | ||
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1) Next newbie game as SE | 1) Next newbie game as SE | ||
2) Micro | 2) Micro 88 (/in'ed to potentially replace): | ||
Revision as of 05:54, 3 December 2012
Ongoing Games
1) NY 160: Terrible Melodrama mafia - Day 3
2) Micro 81: Stratego Mafia II - Night 1
3) Open 462: Carbon 14 - Day 1
4) Micro 82: Great Idea Mafia - (Not started)
5) Micro 89: Mafia Rarefaction Segunda - (Not Started)
/in'ed for games
1) Next newbie game as SE
2) Micro 88 (/in'ed to potentially replace):
Completed Games
1) Micro 51: Stratego Mafia | ||||||
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Game Type | Modded by | Faction | Role | Entry | Status | Outcome |
Micro | Hoopla | Town | JOAT | Replaced in Day 1 | Lynched Day 2 | Loss |
I replaced into a slot garnering some suspicion and although I figured out one of the scum players, didn't last beyond Day 2. Jailed scum on Night 1 but wasn't convincing enough to push away a fake-guilty on me by scum on Day 2. It didn't help that most of the town were inactive and there was a serial killer in the mix which made scum only need 2 mislynches in order to win. Overall, most townies had great night actions and great hunches about who the scum were but scum just outperformed the town and town were unable to work together very well. |
2) Micro 70: Mafia in Triplicate | ||||||
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Game Type | Modded by | Faction | Role | Entry | Status | Outcome |
Micro | Vi | Town | Vanilla Townie | Started | Survived | Win |
A very good overall performance by the town and a great twist in the setup. Once a lynch occurred on Day 1, the playerlist was split into 3 groups of 3 with each group being a LYLO cell. We needed to lynch 2 out of the 3 scum and we did so on the first two attempts. The good analysis put forth by the town players made it an really straightforward win and overall a great team effort. |
3) Micro 65: No Town Lynched | ||||||
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Game Type | Modded by | Faction | Role | Entry | Status | Outcome |
Micro | Equinox | Town | Vanilla Townie | Started | Survived | Win |
Very interesting and quick game. I hammered a townie on page 2 thinking he was scum. It drew out another player who was scum but we ended up lynching town anyways to get us to LYLO. Once at 5P LYLO, I put a townie at L-1 to confirm another townie and fortunately the other scum wasn't online to hammer. He was mostly inactive. We lynched scum to get to 3P LYLO. Both of us townies had the scum nailed at the beginning of the Day but for whatever reason, when he voted me, I got paranoid about the other townie since he just won a game as scum and ended up voting that townie. Yet again, the scum wasn't online to hammer and we managed to regroup and lynch him. Not my best performance but scum never had a chance considering their activity level even accounting for town mistakes. |
4) Micro 74: There Must Be Some Way Out of Here | ||||||
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Game Type | Modded by | Faction | Role | Entry | Status | Outcome |
Micro | zoraster | Town | Vanilla Townie | Started | Endgamed | Loss |
The jester won. We lynched two townies, and scum killed two more leaving it at 3P LYLO with a scum and the jester. Wasn't as active as I'd like to have been but it was fun trying to figure out which scummy behavior was intentional and which was not. The jester did a great job lurking and avoiding getting killed by scum as opposed to the more straightforward way of getting lynched. |
5) Open 463: Black Flag Nightless | ||||||
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Game Type | Modded by | Faction | Role | Entry | Status | Outcome |
Open | callforjudgemnet | Town | Vanilla Townie | Replaced in Day 2 | Survived | Win |
As Deadpool (hydra with Ser Arthur Dayne). |
6) Micro 78: High Noon | ||||||
---|---|---|---|---|---|---|
Game Type | Modded by | Faction | Role | Entry | Status | Outcome |
Open | maxwell | Town | Vanilla Townie | Replaced in Day 1 | Killed Night 1 | Ongoing |
Ongoing. |
More Statistics
- Number of times night-killed: 1/6
- Number of times mislynched: 1/6
- Number of times endgamed: 1/6
- Number of times survived/won: 3/6
- Win ratio as town 3/5 completed games.