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(note about the more common role madness usage of this)
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For Town, it's pure negative utility and borderline pointless unless the Suicidal player also has some kind of nice power role to balance it out.  For scum, conditional Suicidal modifiers can be used to balance a game such that the [[Positive Feedback|positive feedback]] from scum starting to come out ahead is limited.
For Town, it's pure negative utility and borderline pointless unless the Suicidal player also has some kind of nice power role to balance it out.  For scum, conditional Suicidal modifiers can be used to balance a game such that the [[Positive Feedback|positive feedback]] from scum starting to come out ahead is limited.


If you're playing in a [[role madness]] game, and a player appears to die due to a Suicidal modifier (or is apparently dayvigged really early but nobody will claim the kill, which looks pretty much the same), it's very likely that they are still part of the game and the mod is pretending that they're dead for some reason. (You might want to try voting for them to see if the vote appears on the vote count.)
In [[Bastard Mod]] games, Suicidal players dying very early on (e.g. before the end of the first Day) may suggest that they are still participating in the game, though dead.


[[Category: Role Modifiers]]
[[Category: Role Modifiers]]

Revision as of 01:26, 10 September 2012

Doomed
Alias: none
Alignment:
Role type:
  • Negative Utility
  • Passive
Choice:
  • None

A Suicidal player will passively commit suicide when a certain time-based trigger occurs. The most common instance of this is the Suicidal Townie, which will passively die Night 1. There is nothing that can be done to stop a Suicidal player from dying at the designated time.

Because there is nothing to be done to stop a Suicidal player from dying, many consider this a bastard role.

Suicidal players have been seen as several different alignments.

Variations

What distinguishes Suicidal from other roles and modifiers like Weak and Lovers is that Suicidal players die at set times. This can either be a post count (after 24 posts have been made) or at a certain phase (Night 2). Conditionals may be set to determine whether the Suicidal effect takes place; for instance, the moderator may allow a Suicidal Godfather to live beyond its appointed time of death if it is the only Mafioso remaining.

Use and Power

For Town, it's pure negative utility and borderline pointless unless the Suicidal player also has some kind of nice power role to balance it out. For scum, conditional Suicidal modifiers can be used to balance a game such that the positive feedback from scum starting to come out ahead is limited.

In Bastard Mod games, Suicidal players dying very early on (e.g. before the end of the first Day) may suggest that they are still participating in the game, though dead.