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Chosen Mafia: Difference between revisions
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*'''{{plink|t|19313|Open 342}}''' (Mafia Win) | *'''{{plink|t|19313|Open 342}}''' (Mafia Win) | ||
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Revision as of 04:12, 1 August 2012
Chosen Mafia is an open setup with 9 players. It often gets run during Marathon Days and in scumchat, though not always with 9 players.
Setup
- 2 Mafia Goons
- 5 Vanilla Townies
- 2 Chosen Townies (are given Vanilla Townie role PM's)
Mechanics
- Daystart
- Pre-game, the mafia select one player in the game to veto. This player cannot be "chosen". 2 of the remaining 6 townies are randomly selected by the moderator to be the Chosen Townies.
- The Mafia are told who was Chosen, but the Chosen are not.
- As long as both Chosen Townies are alive, neither can be Night-killed and cannot be endgamed (ie; 1 or 2 Mafia vs. 2 Chosen is a town win).
- Chosen Townies flip "Chosen Townie".
- The town cannot no-lynch, as such, plurality deadline rules apply to lynches.
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase and pregame you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
- Veto: Pregame, you must choose one player to be ineligible to be Chosen.
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, and although you have no night actions, it is possible you are a Chosen Townie.
Win condition:
- You win when all threats to the town have been eliminated.