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Carbon-14: Difference between revisions
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==History== | ==History== | ||
*'''{{plink|t|9756|Open 96}}''' | *'''{{plink|t|9756|Open 96}}''' (Town Win) | ||
*'''{{plink|t|10023|Open 107}}''' | *'''{{plink|t|10023|Open 107}}''' (Werewolves Win) | ||
*'''{{plink|t|12350|Open 171}}''' | *'''{{plink|t|12350|Open 171}}''' (Town Win) | ||
*'''{{plink|t|14832|Open 244}}''' | *'''{{plink|t|14832|Open 244}}''' (Werewolves Win) | ||
*'''{{plink|t|16296|Open 282}}''' | *'''{{plink|t|16296|Open 282}}''' (Town Win) | ||
*'''{{plink|t|18925|Open 333}}''' (Mafia Win) | |||
*'''{{plink|t|19330|Open 344}}''' (Werewolves Win) | |||
[[Category:Open Setups]] | [[Category:Open Setups]] | ||
[[Category:Approved_Open_Setups]] | [[Category:Approved_Open_Setups]] | ||
[[Category:Small_Open_Setups]] | [[Category:Small_Open_Setups]] |
Revision as of 08:02, 27 March 2012
Carbon-14 is an Open setup which is mainly characterized by the single scum-group that can only be successfully investigated by one of the two investigative roles.
The original idea was created by Adel.
Setup
- 2 Mafia Goons or 2 Werewolves
- 3 Townies
- 1 Cop
- 1 Seer
Mechanics
- Daystart
- Mafia Goons or Werewolves are chosen randomly by the mod pregame
- Cop gets results in the form of Mafia/Not Mafia
- Seer gets results in the form of Werewolf/Not Werewolf
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Werewolf
- Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated.
Town Cop
- Welcome, [Player Name], you are a Town Cop.
Abilities:
- Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Mafia/Not Mafia.
- You know you are guaranteed to be sane.
Win condition:
- You win when all threats to the town have been eliminated.
Town Seer
- Welcome, [Player Name], you are a Town Seer.
Abilities:
- Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Werewolf/Not Werewolf.
- You know you are guaranteed to be sane.
Win condition:
- You win when all threats to the town have been eliminated.