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Revision as of 11:39, 12 October 2011
Jungle Republic is a popular open setup game designed by Kelly Chen. It is a refinement of the Too Much Scum setup.
Setup
- 3 Mafia Goons
- 2 Werewolves
- 6 Townies
- 1 Seer
Mechanics
- Day start.
- The Mafia team do not possess a nightkill
- Seer receives results in the form of Werewolf/Not Werewolf
- Please take note of the special endgame mechanics:
- The mafia or werewolves win if they obtain a full majority of living players, or if they make up half and at least one protown role is still alive.
- If the mafia and werewolves ever make up equal numbers, with no protown roles left alive, then mafia win. Mafia also win if a day phase begins with one mafia, one werewolf, and one protown.
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Win condition: You win when at least half of the living players are mafia, or when nothing can prevent this from happening.
Werewolf
- Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, you or your partner may perform the group nightkill.
Win condition: You win when at least half of the living players are werewolves and at least one pro-town role remains, or if you obtain full majority, or when nothing can prevent this from happening.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Town Seer
- Welcome, [Player Name], you are a Town Seer.
Abilities:
- Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Werewolf/Not Werewolf.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.