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Alternating 9P: Difference between revisions
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Alternating 9P is based on the [[C9]] setup. The original version of this setup was titled [[Even/ Odd C9]] and had 7 players. It has since been upgraded to 9. | Alternating 9P is based on the [[C9]] setup. The original version of this setup was titled [[Even/ Odd C9]] and had 7 players. It has since been upgraded to 9. | ||
== | == Setup == | ||
*2 {{setuprole|Mafia Goon|Mafia Goons}} | *2 {{setuprole|Mafia Goon|Mafia Goons}} | ||
*5 {{setuprole|Townie|Vanilla Townies}} | *5 {{setuprole|Townie|Vanilla Townies}} |
Revision as of 10:46, 15 August 2011
Alternating 9P is based on the C9 setup. The original version of this setup was titled Even/ Odd C9 and had 7 players. It has since been upgraded to 9.
Setup
Mechanics
- Daystart
- The Doctor can only act on Odd nights (ie; 1, 3, 5)
- The Cop can only act on Even nights (ie; 2, 4, 6)
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occuring.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated.
Town Odd-Night Doctor
- Welcome, [Player Name], you are a Town Odd-Night Doctor.
Abilities:
- Each odd-numbered night, you may protect one player in the game from being nightkilled.
Win condition:
- You win when all threats to the town have been eliminated.
Town Even-Night Cop
- Welcome, [Player Name], you are a Town Even-Night Cop.
Abilities:
- Each even-numbered night, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town or Mafia.
- You know you are guaranteed to be sane.
Win condition:
- You win when all threats to the town have been eliminated.