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RedCoyote: Difference between revisions
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KaleiÐoscøpe: I <3 Coyote. He brings fresh red meat at the table. | KaleiÐoscøpe: I <3 Coyote. He brings fresh red meat at the table. | ||
Faraday: legend of mafia seems a good guy. cmon Vi, where's your trust? :D | |||
Faraday: legend of mafia seems a good guy. cmon Vi, where's your trust? :D | |||
Vi: I gave it to RedCoyote once, and I never saw it again. | Vi: I gave it to RedCoyote once, and I never saw it again. | ||
Revision as of 07:15, 7 July 2011
Former player of EpicMafia that thought he would try his hand at MafiaScum.
# | Game | Replacement | Alignment | Role | Win/Loss |
---|---|---|---|---|---|
1 | Newbie 685 | Day 1 | Mafia | Roleblocker | Win |
2 | Mini 697: Prisoner's Dilemma Mafia | N/A | Town | Vanilla Townie | Win |
3 | Newbie 717 | N/A | N/A | N/A | Abandoned |
4 | Open 108: Weak M.D. | Day 1 | Mafia | Goon | Win |
5 | Mini 737 - Hack Poetry Mafia | N/A | Town | Tracker | Loss |
6 | Newbie 733 | N/A | Town | Vanilla Townie | Loss |
7 | Mini 739 - Mafia Jailbreak | N/A | Town | Jailkeeper | Win |
8 | Newbie 739 | Day 2 | Town | Vanilla Townie | Loss |
9 | Mini 773 - Welcome to Lynchville! | N/A | Town | Vanilla Townie | Win |
10 | Newbie 786 - Mad Libs Mafia | N/A | N/A | N/A | Abandoned |
11 | (Large) Large Normal 92 | N/A | Third Party | Cult Leader | Loss |
12 | Mini 829 - Internal Struggle Mafia | N/A | Town | Vanilla Townie | Loss |
13 | Mini 839 -- Mafia Invasion! | N/A | N/A | Moderator | N/A |
14 | Newbi 850 | N/A | Mafia | Goon | Loss |
15 | (Large) Mafia 105 - Caught in the Crossfire | N/A | Town | Vigilante | Loss |
16 | Mini 909: Nice'n'Fun Mafia | N/A | Town | Vanilla Townie | Loss |
17 | Mini 917 -- Precision Mafia | N/A | N/A | Moderator | N/A |
18 | Mini 918 - A Hot, Steaming Bowl of Mafia | N/A | Town | Vanilla Townie | Win |
19 | (Large) Pick Your Power II | N/A | Town | Vanilla Townie | Loss |
20 | Mini 935 -- The Fountainhead | N/A | Town | Vanilla Townie | Loss |
21 | Open 208 - Fire & Ice Mafia | Day 1 | Town | Vanilla Townie | Loss |
22 | Mini 930:Morning People Mafia | Day 2 | Mafia | Roleblocker | Loss |
23 | Mini 956: The Quayside | N/A | Town | Vanilla Townie | Loss |
24 | Newbie 942 -- Vengeance, NV | N/A | N/A | Moderator | N/A |
25 | (Large) Rapture Mafia | N/A | Town | Little Sister | Loss |
26 | Open 217: Assassin in the (Amish) Palace | N/A | Town | Guard | Win |
27 | (Large) Pledge of Allegiance | N/A | Mafia | Tracker | Win |
28 | Mini 928: It Got Worse | N/A | Town | Warp | Win |
29 | (Large) NY 117: The Vanillaside | Day 2 | Mafia | Day Role Cop | Win |
30 | (Large) Ladies Night | N/A | N/A | Moderator | N/A |
31 | Newbie 999 | N/A | Town | Vanilla Townie | Loss |
32 | Mini 1030 - White Flag Mafia | N/A | Town | Unrequited Best Friend | Loss |
33 | Mini 1040 - Everyone's A Critic! | N/A | Town | Vanilla Townie | Loss |
34 | Open 226: Big Love | Day 4 | Town | Vanilla Townie | Win |
35 | Mini 1036 - DEFCON Mafia | Day 1 | Mafia | Warsaw Pact Submarine | Win |
36 | Mini 1038 - Inception Mafia | Day 2 | Mafia | Nash | Win |
37 | (Large) Mafia 119: MURDER AT HOTEL DEATH | Day 3† | N/A | Moderator | N/A |
38 | Mini 1070 The Godfather Mafia: The Hunt for Sollozzo | N/A | Mafia | Capt. Mark McCluskey | Win |
39 | (Large) Zachtown in the mountains | N/A | Town | Vanilla Townie | Win |
40 | Newbie 1024 -- Minimalist Mafia | N/A | N/A | Moderator | N/A |
41 | (Large) Mafia 121 -- Picking Simplicity | Day 2 | Town | Vanilla Townie | Win |
42 | (Mini) Mafia 1083 Aqua Teen Hunger Force Mafia Game For Forums | Day 1 | Town | The Mooninites | Win |
43 | (Large) DEFCON Mafia 2.0 | N/A | Town | American Submarine | Win |
44 | (Large) Cyclic Experimentation Set x01 | N/A | Mafia | Daevori | Loss |
45 | (Large) Bomb Mafia | N/A | N/A | Moderator | N/A |
46 | (Large) Mafia 125: Khan's Game of Mafia | N/A | Town | Vigilante | Loss |
47 | (Large) Cold War Mafia | N/A | Town | Odd-Night Vigilante | Loss |
48 | Open 279 - Rusty Guillotine Mafia | N/A | Mafia | Mafia Goon | Win |
49 | Mini 1123 - The Walking Dead | N/A | Third Party | Cult Recruit | Loss |
50 | Open 284: Tit for Tat | N/A | Town | Vigilante | Loss |
51 | Mini Normal 1133 - Mafia in Venice | N/A | Town | Vanilla Townie | Loss |
52 | (Large) Mafia Dating Game Show | N/A | Town | Mason | Win |
53 | Mini 1146-Don't get slapped in the face by a fish Mafia | N/A | Town | Bulletproof | Win |
54 | (Large) Nintendo Mafia | N/A | Town | Vanilla Townie | On Going |
55 | Mini 1148 -- Spare Me Mafia | N/A | N/A | Moderator | N/A |
56 | (Mini) Time Travel Mafia | N/A | Town | Time Traveler #2 | Win |
57 | Open 304 - Hard Boiled | N/A | Town | Vanilla Townie | Win |
58 | (Large) Normal 132: Desert Mafia | N/A | N/A | Moderator (with Untrod Tripod) | N/A |
59 | (Large) Dynasty Warriors Mafia | N/A | Town | Gan Ning of the Bells (Death Miller) | Loss |
60 | DEFCON Mafia 3.0 | N/A | Town | American Missle Silo | On Going |
61 | Double-Dip Mafia | N/A | On Going | On Going | On Going |
62 | Marketplace Mafia | N/A | On Going | On Going | On Going |
† - Formerly a back-up Moderator
Already getting love from the big shots at MS
KaleiÐoscøpe: I <3 Coyote. He brings fresh red meat at the table.
Faraday: legend of mafia seems a good guy. cmon Vi, where's your trust? :D
Vi: I gave it to RedCoyote once, and I never saw it again.
Scumscale
[Town]---------------[∙]---------------[Scum]
This is just a device I use for showing my perspective of the game. It's a quick, visual layout of all living players. What makes the scumscale more valuable than a traditional list of suspects, or even a tiered list of all players in the game, is how the players are measured by two different degrees. Not only are players shown their positions relative to each other like they would in a traditional list, but they're also shown, with some precision, as to where exactly they stand with me at a mere glance. Each scumscale has a town side, a center point, and a scum side. Between the two extremities are a total of 30 hyphens used to indicate a player's position on the scale.
[Town]A--B-----C-D------E-[∙]F------G-H------I--J[Scum]
An example of a ten player scale, as shown above, would take place in a game with 11 people alive, including myself. In this example, player A would be virtually confirmed by circumstances surrounding the game. Player B would be in great standing. Players C and D are both in a safe spot. When separated by one hyphen, an interchangeability is implied. Although player C is further left (more town) than player D, they may easily be swapped with one another. This position is meant to encompass more of the traditional feel of a tiered list of players, showing that these two players in particular are within very close range of one another. Player E is currently in a slightly town position, but the closer a player is to the point, the less clear I am about their play. Player F is not in a very different spot than player E, as he is still closer to the point than he is to any side. The only difference between the two is that I would sooner choose player F as scum than I would choose player E. Players G and H are in the same position as players C and D, but on the opposite side of the scale. Player I would be in very bad standing, while player J would be virtually confirmed scum by circumstances surrounding the game.