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Multirole Mafia: Difference between revisions
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== Setup Determination == | == Setup Determination == | ||
The moderator randomly chooses a number ''n'' between 1 and | The moderator randomly chooses a number ''n'' between 1 and 3 and then randomizes the player list. | ||
The first player receives the first ''n'' abilities, the second player receives the second ''n'' abilities, and so on; the moderator continues until all abilities have been exhausted. | The first player receives the first ''n'' abilities, the second player receives the second ''n'' abilities, and so on; the moderator continues until all abilities have been exhausted. |
Revision as of 01:15, 14 March 2011
Multirole Mafia is a 12-player semi-open setup created by Kitoari where players receive abilities based on a random number generated by the moderator prior to the game.
Abilities
There are seven abilities used for this setup:
Setup Determination
The moderator randomly chooses a number n between 1 and 3 and then randomizes the player list.
The first player receives the first n abilities, the second player receives the second n abilities, and so on; the moderator continues until all abilities have been exhausted.
If none of the mafia-aligned players received abilities, two of the following abilities are given randomly; if the mafia overall received only one ability, one of the following is given randomly:
- Block
- Night Kill Immunity
- Investigation Immunity
If n is 1 and the mafia received no abilities whatsoever, they receive all three of the above abilities.
If the mafia receive the Kill ability, the ability is lost. If two mafia-aligned players receive the Neighbor ability, the ability is lost. For purposes of counting abilities, these two instances count.
Players who do not have any abilities are considered vanilla.