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C9++: Difference between revisions
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(Ythan only outed one Maf role and then realized his mistake. Not really worth a mention IMO considering he addresses it immediately.) |
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[http://mafiascum.net/forum/viewtopic.php?f=51&t=14689 Open 236]: [[Nobody Special]] | [http://mafiascum.net/forum/viewtopic.php?f=51&t=14689 Open 236]: [[Nobody Special]] | ||
[http://mafiascum.net/forum/viewtopic.php?f=51&t=14739 Open 239]: [[Ythan]] | [http://mafiascum.net/forum/viewtopic.php?f=51&t=14739 Open 239]: [[Ythan]]. | ||
[[Category:Open Games]] | [[Category:Open Games]] |
Revision as of 15:49, 25 August 2010
C9++ is a semi-open Night Start setup designed by Fiasco that has by far the largest number of possible setups of any semi-open setup on MafiaScum. It actually bears very little resemblance to C9 in that it has the potential to generate mason and vigilante class roles, in addition to having a provision for randomly determining backup roles, vig strength, and mason group size.
The setup is immensely complex, but the basic principle is that the more power the Town is given, the more powerful the scum become in response. If the Town receives no powerroles, the setup becomes a 2:10 Mountainous.
One other interesting fact is that exactly 50% of all setups generated will contain a Serial Killer.
Randomization
The moderator randomly chooses 7 numbers from 1-100, repeating permitted. Then, each number is turned into a letter as follows:
- 1-50 = T (Townie. This actually directly influences scum powerroles.)
- 51-65 = C (Cop)
- 66-75 = D (Doctor)
- 76-85 = V (Vigilante)
- 86-95 = M (Mason)
- 96-100 = B (Blocker)
The mod then notes how many of each letter is generated.
Setup Determination
Powerroles are inserted into the setup depending on how many of each letter are generated. For example, when looking at the "C" list, look at how many Cs you received. If you get no Cs, do not add any roles from the C list (exception: "T" list has a set of roles to be added if 0 Ts are generated). If you get three Cs, look at where it says CCC and add the corresponding powerroles into the game. In this case, add 1 Sane Cop and 1 Insane Cop to the Town.
Cop Roles
C = Sane Cop + 1-3 Millers (See end of article for more on Millers). (NOTE: This was originally a fixed 3 millers, but both iamausername and yabbaguy felt it better to make the number of Millers random.)
CC = Sane Cop
CCC = Sane Cop + Insane Cop
CCCC = 2 Sane Cops
CCCCC = 2 Sane Cops + Insane Cop
CCCCCC = 3 Sane Cops
Cops are not informed of sanity, nor are their sanities revealed upon death.
Doctor Roles
D = Doctor
DD = Doctor + Backup Doctor
DDD = 2 Doctors
DDDD = 2 Doctors + Backup Doctor
DDDDD = 3 Doctors
Vigilante Roles
V = Vigilante
VV = Vigilante + 1-Shot Vigilante
VVV = 2 Vigilantes
VVVV = 2 Vigilantes + 1-Shot Vigilante
VVVVV = 3 Vigilantes
Mason Roles
M = Innocent Child
MM = 2 Masons
MMM = 2 Masons + Innocent Child
MMMM = 3 Masons
MMMMM = 2 Masons + 2 Masons
Blocker Roles
B = Roleblocker
BB = Roleblocker + Backup Roleblocker
BBB = 2 Roleblockers
BBBB = 2 Roleblockers + Backup Roleblocker
Scum Roles
TTTTTTT = Goon + Godfather
TTTTTT = Goon + Godfather, Serial Killer (Doc Bypass, Block Bypass)
TTTTT = 2 Goons + Godfather
TTTT = 2 Goons + Godfather, Serial Killer (Doc Bypass, Block Bypass, Kill Immune)
TTT = Goon + Roleblocker + Godfather
TT = Goon + Roleblocker + Godfather, Serial Killer (Doc Bypass, Block Bypass, Kill Immune, Investigation Immune)
T = Spy + Roleblocker + Godfather
0 Ts = Spy + Roleblocker + Godfather, Serial Killer (Doc Bypass, Block Bypass, Kill Immune, Investigation Immune, Spy Immune, Roleblocking)
Serial Killer abilities:
- Doc Bypass- every single kill bypasses one Doctor protect
- Block Bypass- immune from one Roleblock attempt every Night.
- Kill Immune- immune from one Kill attempt every Night.
- Investigation Immune- appears to Cops as Town. (NOTE: It's currently subjective whether this should be both sanities, or whether an Insane Cop will see SK as Guilty.)
- Spy Immune- appears to Spy as desired. SK is notified if Spy targets them.
- Roleblocking- Has a one-shot Roleblock ability
Mafia Spy picks one player and receives what type they are in terms of one of the letters used to generate the setup (T for Vanilla Townie, C for a role generated from the Cop list, etc). Remember that a Spy can never accurately investigate a Serial Killer.
Mafia and SK abilities are not revealed on death. They merely flip "Mafia" and "Serial Killer"
Other Information
Add a number of Vanilla Townies so that the game contains 12 players.
If the setup generated instructs you to add Millers, generate how many Millers are in the game at random, then distribute them randomly among the roles that are eligible to receive them. Miller effect is added on to their role, so a Miller Backup Roleblocker is possible, for example. Whether Millers are aware they are Millers or naive to the fact is currently subjective. Millerhood is not revealed upon death.
Mafia, SK, Innocent Child, and Cops are not eligible to be Millers.
No roles can target themselves.
Kills are indistinguishable.
If everyone dies, Serial Killer wins. If no SK exists, game is drawn.
Examples
C9++ Marathon: yabbaguy. This game featured full Mafia reveal on death (a mistake).