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The '''Jack-of-all-trades''' is a role with several [[one-shot]] [[Night Choice|night abilities]] - typically [[investigating]], [[protecting]] and [[killing]]. | The '''Jack-of-all-trades''' is a role with several [[one-shot]] [[Night Choice|night abilities]] - typically [[investigating]], [[protecting]] and [[killing]]. The Jack-of-all-trades may use whichever ability they want on a specific Night, but can use each one only once. | ||
Jack-of-all-trades is very commonly abbreviated JOAT. | |||
==Variations== | |||
The Jack-of-all-trades shares many similarities with an [[Inventor]]. | |||
==Use and Power== | |||
A Jack-of-all-trades is useful in setups because it produces less [[swing|swingy]] than other [[power roles]], because each of its powers is [[one-shot]], which puts a definite limit as to the number of investigations, protections, etc, that the Jack-of-all-trades will be able to perform. | |||
[[Category:Roles]] | [[Category:Roles]] |
Revision as of 18:25, 18 July 2011
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The Jack-of-all-trades is a role with several one-shot night abilities - typically investigating, protecting and killing. The Jack-of-all-trades may use whichever ability they want on a specific Night, but can use each one only once.
Jack-of-all-trades is very commonly abbreviated JOAT.
Variations
The Jack-of-all-trades shares many similarities with an Inventor.
Use and Power
A Jack-of-all-trades is useful in setups because it produces less swingy than other power roles, because each of its powers is one-shot, which puts a definite limit as to the number of investigations, protections, etc, that the Jack-of-all-trades will be able to perform.