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Lord Gurgi's Standardised Role PMs: Difference between revisions

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The list of Lord Gurgi's Standarised Role PMs (a.k.a. the ''"What does Nightkill-immune Miller Vig mean?"'') is a comprehensive list of actions, conditions and passive traits of usual roles in MafiaScum. It includes useful PMs and notes for the aspiring (or the forgetful) mod.
The list of [[Lord Gurgi]]'s Standarised Role PMs (a.k.a. the ''"What does Nightkill-immune Miller Vig mean?"'') is a comprehensive list of actions, conditions and passive traits of usual roles in MafiaScum. It includes useful PMs and notes for the aspiring (or the forgetful) mod.


== How to use these PMs ==
== How to use these PMs ==

Revision as of 04:53, 6 March 2009

The list of Lord Gurgi's Standarised Role PMs (a.k.a. the "What does Nightkill-immune Miller Vig mean?") is a comprehensive list of actions, conditions and passive traits of usual roles in MafiaScum. It includes useful PMs and notes for the aspiring (or the forgetful) mod.

How to use these PMs

This list is divided into three categories: Active, Conditional and Static abilities

  • Active abilities are those which you can perform
  • Conditionals give the conditions (duh) that govern the Active Abilities
  • Static abilities are passive traits

Active Abilities

Information / Investigation

Inspect: Alignment

You may target a player to be inspected, this will determine their alignment. You will receive a
PM from the moderator containing either "[Anti-Town]", or "[Neutral]", "[Pro-Town]".

Inspect: Alignment (paranoid)

You may target a player to be inspected, this will determine their alignment. You will receive a
PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".

Modnote: All inspections will receive [Anti-Town] result.

Inspect: Alignment (naive)

You may target a player to be inspected, this will determine their alignment. You will receive a
PM from the moderator containing either "[Pro-Town]", "[Neutral]", or "[Pro-Town]".

Modnote: All inspections will receive [Pro-Town] result.

Inspect: Alignment (insane)

You may target a player to be inspected, this will determine their alignment. You will receive a
PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".

Modnote: All inspections upon a [Pro-Town] will yield [Anti-Town] result, all inspections upon a [Anti-Town] will yield [Pro-Town] result.

Inspect: Alignment (guaranteed sane)

You may target a player to be inspected, this will determine their alignment. You will receive a
PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". All inspections
are guaranteed to be correct

Inspect: Alignment (random)

You may target a player to be inspected, this will determine their alignment. You will receive a
PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".

Modnote: All inspections will receive a random result.

Inspect: Alignment (stoned)

You may target a player to be inspected, this will determine their alignment. You will receive a
PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".

Modnote: All inspections will receive [Neutral] result.

Inspect: Role Name

You may target a player to be inspected, this will determine their role name. You will receive a
PM from the moderator containing their role name.

Inspect: [Weapon]

Each night you may target a player to be inspected, this will determine whether or not they
possess [Weapon]. You will receive a PM from the moderator containing either "[Positive]" or
"[Negative]".

Inspect: Role PM

You may target a player to be inspected, this will determine their role PM. You will receive a
PM from the moderator containing their role PM.

Inspect: Action results

You may target a player to be inspected, this will determine their action results. You will
receive a PM from the moderator containing their action results.

Inspect: One scumteam only

You may target a player to be inspected, this will determine their alignment. You will receive a
PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".

Modnote: All players not in [Group], will receive [Pro-Town].


Protection

Protect

You may target a player to be protected, this will protect them from one kill for one night.

Killing

Kill

You may target a player to be killed.

Kill: Unstoppable

You may target a player to be killed, this cannot be prevented by blocking or protection.

Suicide-bomb

You may target a player, this will kill you and the player.

Target dies only if a doc protected them

You may target a player, this will kill them only if they have been protected.

Make a player doomed, or kill them if they're already doomed

You may target a player, this will cause them to become [Doomed], if they are already [Doomed],
they will die instead.

Arson

You may target a player, this will cause them to be [Doused], at a later time, you may choose
to kill all [Doused] players.

Action effects

Block (active abilities)

You may target a player to be blocked, any attempted actions will fail.

Block (all role traits)

You may target a player to be blocked, any attempted actions will fail.

Modnote: All role traits will be blocked.

Track

You may target a player to be tracked, this will determine who that player targeted. You will
receive a PM from the moderator containing [Name(s)] or [None]

Watch (Weak Tracker)

You may target a player to be watched, this will determine if that player used an ability. You
will receive a PM from the moderator containing [Used an ability] or [Did not use an ability].

Watch (learns who targets the target)

You may target a player to be watched, this will determine who targeted that player. You will
receive a PM from the moderator containing [Name(s)] or [None].

Autopsy

You may target a dead player to be autopsied, this will determine who targeted that player the
night they died. You will receive a PM from the moderator containing [Name(s)] or [None]. 

Census (learns how many town, mafia, sk, cult are in the game)

You may take a census, this will determine the number of [Pro-Town], [Anti-Town], and [Neutral]
that are alive. You will receive a PM from the moderator containing the number of [Pro-Town],
[Anti-Town], and [Neutral] that are alive.

Census (learns how many of a specific role are in the game; includes that role as scum)

You may take a census, this will determine the number of [Role] that are alive. You will receive a
PM from the moderator containing the number of [Role] that are alive.

Census (learns how many weapons are in the game)

You may take a census, this will determine the number of living players with [Weapon]. You will
receive a PM from the moderator containing the number of living players with [Weapon].

Reveal your alignment to target

You may target a player, this will reveal your alignment to that player. They will receive a PM
from the moderator containing your alignment.

Hide from all abilities

You may hide, this will prevent any abilities targeting you.

Delayed kill (in days/nights)

You may target a player, this will delay any kills they make by [Day(s)/Night(s)].

Delayed kill (in realtime)

You may target a player, this will delay any kills they make by [Hour(s)].

Delayed kill stopper

You may target a player, this will remove any delays on kills they have made.

Bodyguard (protects and kills attacker)

You may target a player, this will protect them if they would die, and kill the attacker.

Bodyguard (dies instead of target)

You may target a player, this will protect them if they would die, and you would die instead.

Bodyguard (dies instead of target and kills attacker)

You may target a player, this will protect them if they would die, kill the attacker, and you
would die instead.

CPR

You may target a player, this will protect them if they would die, but kills them if they are not
targeted for a kill.

Permanently add a trait to another player

You may target a player, this will give them a permanent ability.

Redirect

You may target two players, this will force the first player to target the second player, instead
of that player's original target.

Redirect to a random target

You may target a player, this will force that player to target a random player, instead of that
player's original target.

Redirect to yourself

You may target a player, this will force that player to target you, instead of that player's
original target.

Copy

You may target two players, this will copy the ability used by the first player and use it on the
second player.

Copy to the player using it

You may target a player, this will copy the ability used by that player and use it on them.

Reflect all actions on the target to the player using them

You may target a player, this will cause all actions that target that player to instead target
the player that used them.

Bus

You may target two players, this will cause any abilities targeting one of those players will
instead target the other. 

Delay target's action to happen one night later

You may target a player, this will delay any abilities they use for [Number] [Days/Nights].

Alignment and role changes

Psychologically treat an SK

You may target a player, this will change the player's alignment to [Pro-Town] if they are
[Serial Killer].

Recruit (cult, target gets new role)

You may target a player, this will change the player's alignment to [Cult] and they will
get a new role.

Recruit (cult, target keeps previous abilities)

You may target a player, this will change the player's alignment to [Cult].

Recruit (mafia)

You may target a player, this will change the player's alignment to [Anti-Town].

Recruit (mason)

You may target a player, this will make the player a [Mason].

Recruit (SK)

You may target a player, this will change the player's alignment to [Serial Killer].

Recruit (dead player)

You may target a dead player, this will change the player's alignment to [Cult].

Change target's role (not win condition)

You may target a player, this will change the player's role.

Swap two players' roles (not win condition)

You may target two players, this will swap their roles.

Make target show up town to cops

You may target a player, this will make them appear [Pro-Town] to all inspections.

Make target show up scum to cops

You may target a player, this will make them appear [Anti-Town] to all inspections.

Reset target to the role they had at the start of the game

You may target a player, this will change their role to the role they had at the start of the game.

Change the target's role to an improved version of their current role

You may target a player, this will change their role to a better role.

Steal an ability from the target

You may target a player, this will cause them to lose an ability, and cause you to gain it.

Give target an extra vote the next day

You may target a player, this will cause them to have an additional vote.

Take away target's vote the next day

You may target a player, this will cause them to lose their vote.

Gain all the target's role abilities permanently

You may target a player, this will cause you to gain all role abilities they have.

Change your own role

You may use this ability, this will cause your role to change.

Life and death

Bring a player back to life

You may target a dead player, this will cause them to return to [life] and resume play.

Prevent a player from being brought back to life

You may target a player, this will prevent them from being returned to [life] and resuming play.

Commit suicide

You may use this ability, this will cause you to die.

Pardon

You may target a player, this will cause any lynch on them to fail.

Conditionals

Night Ability This ability may only be used during the [Night].

Day ability This ability may only be used during the [Day].

Limited-use ability This ability may only be used [Number] times.

Failure chance This ability has a [Percent] chance of failing when used.

Secret Failure chance Modnote:This ability has a [Percent] chance of failing when used.

False Modnote:This ability does nothing.

Compulsive This ability must be used, if no action is submitted, it will target a random player.

Random Modnote:This ability will always target a random player.

Multitarget This ability may be used [Number] times per [Day/Night]

Dead People This ability may only be used on [dead] players.

Living People This ability may only be used on [living] players.

May cause role change This ability may cause the target to change roles.

May cause alignment change This ability may cause the target to change alignment.

Causes role change This ability will cause the target to change roles.

Causes alignment change This ability will cause the target to change alignment.

Permanent This effect is permanent.

Temporary This effect will only last [Number] [Days/Nights].

Dedicated This effect will automatically target [Player].

Secret Dedicated Modnote:This ability will automatically target [Player].

Reflex-only This ability will automatically target only players that target you.

Reflex-also This ability will automatically target players that target you in addition to your action.

Selfish This ability will automatically target only yourself.

Selfish-also This ability will automatically target yourself in addition to your action.

ADHD This ability will automatically be used if you do not use another ability at [Day/Night].

Spread the Love This ability will automatically target every other player each [Day/Night].

Guns Blazing When you die, this ability will automatically target every other player.

Last Stand When you die, this ability will automatically target a random player.

Static abilities

Backup (specific role) Whenever a player with [Role] dies, you will gain that role.

Backup (any power role) Whenever a power role dies, you will gain that role.

Amnesiac You do not know your abilities or role.

Miller You will appear [Anti-Town] to all inspections.

Death miller You will be revealed as [Anti-Town] upon death

SK Miller You will appear [Neutral] to all inspections.

Antimiller You will appear [Pro-Town] to all inspections. You will appear [Townie] to all role inspections.

Death antimiller You will be revealed as [Pro-Town] and [Townie] upon death.

Untrackable All tracking or watching will fail on you.

Bulletproof/kill-immune All attempts to kill will fail on you.

Return to life on death Upon death, you will return to life [Number].

Return to life on lynch Upon being lynched, you will return to life [Number].

Doesn't gain role abilities until a specific player dies Upon the death of [Player], you will gain your role abilities.

Lover Upon the death of [Player], you will commit suicide.

Mystery Role You have abilities, you do not know what they are or what they do.

Can't be affected by a specific ability (other than kill) All attempts to [Action] will fail on you.

Ascetic All non-kill actions will fail on you.

Can't be lynched You cannot be lynched.

Doesn't gain abilities until a scum from a specific team dies Upon the death of a player from [Group], you will gain your abilities.

Confused Modnote:Use of one ability will instead use a random other ability.

Double-Voter You have two votes.

No-Voter You have no vote.

Insomniac You can talk at night with [Player].

Knows another player is town You know that [Player] is [Pro-Town].

Super-saint Upon being lynched, the person who cast the final vote will die.

Impotent Modnote:This player actually has no abilities.

Mirror All actions used on you will instead target their user.

Fast Learner You gain any abilities that are used on you.

Skulker You will die if you are targeted by any abilities.

Judas If you are targeted for a kill by an [Anti-Town], your alignment will change to [Anti-Town].