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Programming Mafia: Difference between revisions
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==Collection of programs for Mafia== | ==Collection of programs for Mafia== | ||
There was also some discussion of this over at http://mafiascum.net/forum/viewtopic.php?p=61033. | There was also some discussion of this over at http://mafiascum.net/forum/viewtopic.php?p=61033. |
Latest revision as of 10:08, 1 April 2018
This information is probably out of date, and needs to be edited by someone who knows what has happened since the last update. |
Collection of programs for Mafia
There was also some discussion of this over at http://mafiascum.net/forum/viewtopic.php?p=61033.
simple program written by JEEP to analyze MiniGame2. I never published it before because I was going to be involved in another version of the same set-up. This has the player names hard coded, but it would be trivial to change it. I have the compiled version if people are interested in it and don't have a compiler. (It's a hack, I know, but it was quickly written and never re-visited.)
- Malaprop's Mafia Grapher
A web-based graph generator that shows how players in a game have interacted. Some pics are online at http://malaprop.netflint.net/ -- as there was never any interest expressed in it, I (Malaprop) have left it sitting around after the two games I tested it with. I thought there might be some kind of giveaway in interactions between the mafiosa, and that this would help me to puzzle it out. After I've done this for a few games, I concluded it useless for several reasons: it's too low-resolution for a significant amount of data, easily cluttered, gives no indication of timing (though I've considered making animations, just didn't bother), and doesn't tell anything about the quality (intensity, rationality, believability) of interaction between the players; this last is the key to winning.