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CCG mafia is a game proposed by [[Foolster41]]. It is a sort of [[Mafia Mutation]] between mafia and the popular trading card game, Magic the Gathering. Note that you do not need to know the rules of MtG to play, though it may help. | CCG mafia is a game proposed by [[Foolster41]]. It is a sort of [[Mafia Mutation]] between mafia and the popular trading card game, Magic the Gathering. Note that you do not need to know the rules of MtG to play, though it may help. | ||
6V4Dp6 <a href="http://awarxtsbsxmi.com/">awarxtsbsxmi</a>, [url=http://ssfeusdqxfmh.com/]ssfeusdqxfmh[/url], [link=http://wslyvzndofdw.com/]wslyvzndofdw[/link], http://zxeqmfqmrbmk.com/ | |||
==Playing== | ==Playing== |
Revision as of 18:37, 7 May 2008
CCG mafia is a game proposed by Foolster41. It is a sort of Mafia Mutation between mafia and the popular trading card game, Magic the Gathering. Note that you do not need to know the rules of MtG to play, though it may help.
6V4Dp6 <a href="http://awarxtsbsxmi.com/">awarxtsbsxmi</a>, [url=http://ssfeusdqxfmh.com/]ssfeusdqxfmh[/url], [link=http://wslyvzndofdw.com/]wslyvzndofdw[/link], http://zxeqmfqmrbmk.com/
Playing
At the begining of the game you shuffle your deck and draw 5 cards. You may choose to "mulligan" by discarding your hand and drawing 1 less card than last time (4, then 3, etc.)
Day
DRAW PHASE: You draw a card UNTAP PHASE: Untap all of your cards in play PLAY PHASE: You may play any daytime cards and use daytime actions (Marked with "DAY:") Cards actions are sent to the mod
During the day, the normal vote-style lynching takes place. use bold vote: IS to vote and unvote: Foolster41 to unvote.
To trade cards in your hands. like voting, use bold. Offer [cardname] (to [player]) This sets out a card to trade; the part in parentheses is optional.
confirm trade with [player] to make the trade go through (to trade your last offered card with the card that player last offered).
You may not communicate at night, except for mafia or if you have a special abillity that allows you to. All special night abillities are sent through the mod.
Night
You play cards and activate abillties by tapping the appropriate resources and PM the mod your card choices. There is no limit to how many cards you may play at a time (as long as you can afford the cost). You may also choose to have units attack a player as an action.
The mafia do not get a extra kill at night. They must use cards to attack like all the other players.
Cards
(Please give me any ideas for new cards, card improvements and lore for existing cards by commenting on this page and i'll work them in to this page.)
Spoiler (71 Cards - Work in Progress)
*15 Energy *12 White *17 Black *10 Green *11 Blue *4 Multi-Color
Energy (15 cards)
Name: Black Energy
- Type: Energy
- Text: T: Add B
Name: Blue Energy
- Type: Energy
- Text: T: Add U
Name: Green Energy
- Type: Energy
- Text: T: Add G
Name: White Energy
- Type: Energy
- Text: T: Add W
Name: Bright White Energy
- Type: Energy
- Text: As an extra cost, when Blue Energy comes in to play, sacrifice a energy card. T: Add WW
Name: Dark Energy
- Type: Energy
- Text: As an extra cost, when Blue Energy comes in to play, sacrifice a energy card. T: Add BB
Name: Green-Blue Energy
- Type: Energy
- Text: As an extra cost, when Blue Energy comes in to play, sacrifice a energy card. T: Add GU
Name: Deep Blue Energy
- Type: Energy
- Text: As an extra cost, when Blue Energy comes in to play, sacrifice a energy card. T: Add UU
Name: Dark Blue Energy
- Type: Energy
- Text: As an extra cost, when Blue Energy comes in to play, sacrifice a energy card. T: Add UB
Name: Gray Energy
- Type: Energy
- Text: As an extra cost, when Blue Energy comes in to play, sacrifice a energy card. T: Add WB
Name: Light Green Energy
- Type: Energy
- Text: As an extra cost, when Blue Energy comes in to play, sacrifice a energy card. T: Add WG
Name: Light Blue Energy
- Type: Energy
- Text: As an extra cost, when Blue Energy comes in to play, sacrifice a energy card. T: Add WU
Name: Dark Blue Energy
- Type: Energy
- Text: As an extra cost, when Blue Energy comes in to play, sacrifice a energy card. T: Add UB
Name: Dark Green Energy
- Type: Energy
- Text: As an extra cost, when Blue Energy comes in to play, sacrifice a energy card. T: Add GB
Name: Deep Green Energy
- Type: Energy
- Text: As an extra cost, when Blue Energy comes in to play, sacrifice a energy card. T: Add GG
Name: Energy Mill
- Type: Energy
- Text: W or B or G or U: Add 3
White (12 Cards)
Name: BodyGuard
- Type: Creature
- Cost: WWWW
- Power: 2/4
- Text: On each of your untap phase, pay 4 or Discard BodyGuard. When defending, Bodyguard has +1/*
Name: Boiler plate
- Type: Permanent
- Cost: W
- Text: Reduce damage of attack against you by 5. Discard Boiler plate
Name: Bullet Proof Vest
- Type: Permanent
- Cost: WW1
- Text: Reduce atacks against you by 5
Name: Cover
- Type: Perminent
- Cost: W
- Text: T: Any effects target player would take go to you instead.
Name: Lynch or Loose
- Type: Event
- Cost: W
- Text: Day: If the next lynch today is guilty, you gain 10 life. If he is innocent, you loose 10 life.
Name: Magic Stick
- Type: Creature
- Cost: 3WWW
- Power: 3/3
- Text: has FIRST STRIKE and VIGILNCE. Defending unit magic stick attacks is tapped and does not untap during it's owner's next upkeep phase. If Magic stick is removed from play or becomes tapped, untap the creature tapped this way.
Name: Plastic Wings
- Type: Enhancement
- Cost: W2
- Text: Weilder has FLYING (Weilder may not be blocked by a creature without flying)
Name: Scapegoat
- Type: Permanent
- Cost: W
- Text: DAY: If the next night you are killed, all players who were not on the final vote gain 5 life.
Name: Sheild
- Type: Permanent
- Cost: WW
- Text: T,W: Reduce damage of attacks against other players by 5.
Name: Steadfast Tin Soldier
- Type: Creature - Toy Solduer
- Cost: WWW
- Power: 2/1
- Text: Protection from black. When Stedfast Tin Soldier is removed from play, play as a perminent token called "Tin Heart" that reads "All toy soldiers have +1/+1"
Name: Toy Soldier
- Type: Creature - Toy Soldier
- Cost: W
- Power: 1/1
Name: Toy Soldier Comander
- Type: Creature - Toy Solduer
- Cost: WWWW
- Power: 3/2
- Text: All units call "Toy Soldier" that you control have +1/+1
Black (17 Cards)
Name: Assasin for Hire
- Type: Creature
- Cost: BBBB1
- Power: 4/3
- Text: During each of your untap phase, pay 4 or discard Assasin for Hire. Assasin for hire does not apear on the board.
Name: Cereal Killer (Zu Faul)
- Type: Event
- Cost: BBBB
- Text: Do 1 damage to all other players
Name: Familaur with darkness
- Type: Enhancement
- Cost: BB
- Text: Target has protection from black
Name: Gag
- Cost: BB
- Text: Next day, target player may not post
Name: Internet Stranger's Rant
- Cost: BB
- Text: DAY: Your vote counts as 2 votes
- Lore: ~"Us townfolk will never be safe until we get rid of the mafia pest. They have come to take our souls!!" -IS~
- Ruling: If target is lynched and uses lynch-bait you take double damage.
Name: Life Cap
- Type: Event
- Cost: BBBB
- Text: All players who have more than 20 life have 20 life. Players may not have more than 20 life.
Name: Life Sap
- Type: Event
- Cost: B1
- Text: Do 2 damage to target player. Add 2 life
Name: Lynchbait
- Type: Perminent
- Cost: BB
- Text: DAY: If you are lynched tonight, do 5 damage to all players who voted
for you on final count.
Name: Machine Gun
- Type: Event
- Cost: BB1
- Text: Do 2 damage to four seperate targets
Name: OMGUS Bus
- Type: Permanent
- Cost: B
- Text: Every time someone votes for you, do 1 damage to that player
- Lore: ~"You suck!"~
Name: Plastic Baseball Bat
- Cost: B
- Text: Do 3 damage to target
Name: Pistol
- Cost: BB
- Text: Do 6 damage to target
Name; Raise Dead
- Type: Event
- Cost: BBBB
- Text: Revive dead player back in to the game. You may not revive a player who has no cards in his/her deck.
Name: Ravaged Land
- Type: Event
- Cost: BBB
- Text: Destroy target energy in play
Name: Soul for Knowledge
- Type: Perminent
- cost: BBB
- Text: At the begining of each day, do 1 damage to your self and draw a card.
Name: Soul for Power
- Type: Enhancement
- cost: BB
- Text: Each time weilder attacks, do 1 damage to yourself. Weilder has +1/+0
Name: Wine in front of me
- Type: Event
- Cost: B
- Text: Choose a target player and send either "me" or "you" to the mod. The target can choose either "you" or "me". If it matches the one you sent, he/she takes 5 damage. if it does not, you take 5 damage. The target may also choose to discard this card instead of choosing.
Green (10 Cards)
Name: Deep Red
- Type: Creature
- Cost: GG2
- Power: 1/1
- Text: T,2: Investigate target player
- Lore: ~"Vote: IS"~
Name: Jeep
- Type: Creature
- Cost: GG1
- Power: 1/1
- Text: T,G: Jeep takes no damage this phase and can not block. If Jeep is already blocking, the block by Jeep is canceled. (This abillity may be used during day or night)
- Lore: ~"Jeep!"~
Name: Cop's Badge
- Type: Event
- Cost: GG
- Text: Choose target player. You are told weither target is town or mafia.
Name: Werebear
- Type: Creature
- Cost: G1
- Power: 1/1
- Text: T: Add G, Threshold - Werebear get +3/+3 (You have threshhold as long as you have 7 or more cards in your graveyard)
- Lore: ~"He exercises his right to bear arms."~ (This card (C)WotC )
Name: Gnome Machine
- Type: Perminent
- Cost: G
- Text: At the begining of each night, create a 1/1 gnome token. At the end of your turn, for each ghome token you have in play, pay G or take 1 damage.
- Lore: ~"The gnome machine was unstoppible. There were gnomes everywhere"~
Name: Insane Guess
- Type: Event
- Cost: G
- Text: Choose a target and either "town" or "scum" If you are wrong, you take 20 damage. If you are right, next night you get GGGG
- Lore: ~"Oh what the heck!"~
Name: Regenerate
- Type: Permanent
- Cost: GG
- Text: At the begining of each day, add 3 life.
Name: Wake up!
- Type: Event
- Cost: GG
- Text: Untap target permanent or creature you control
Name: Broken Alarm clock
- Type: Creature
- Cost: GG
- Power: 0/1
- Text: When Broken alarm clock comes in to play, put any number of time tokens on it. At the begining of day, remove a time token. While there are no time tokens on Broken alarm clock, untap all units (For all players)
- Lore:~"Rrrrrinnnng! *Smash*"~
Name: Mathcam, Captain Obvervant
- Type: Creature
- Cost: G
- Power: 2/2
- Text: Mathcam, Captain Obvervant may not block.
Blue (11 cards)
Name: Card Thief
- Type: Event
- Cost: UU
- Text: Target opponent must give you one of his/her cards from his/her hand
Name: Card Vending Machine
- Type: Permanent
- Cost: UU3
- Text: 2: Draw 1 card
Name: Carrier Pidgeon
- Type: Event
- Cost: UU
- Text: Send a message to target player
Name: Draw 2
- Type: Event
- Cost: U
- Text: Draw 2 cards
Name: Extra Strength FOS(tm)
- Type: Event
- Cost: U
- Text: DAY: Do 1 damage to player you FOS
- Lore: ~"WARNING Extra strength FOS may cause confusion as if it is a
real vote."!
Name: Megaphone
- Type: Permanent
- Cost: UU
- Text: 1: send a message to the mod that will be relayed to all other players at night.
- Lore: ~"Is this thing on?"~
Name: Neuralizer
- Type: Permanent
- Cost: UU
- Text: T,2: Target opponent discards a card at random from their hand
- Lore: ~"You won't remember a thing."~
Name: Shotgun
- Type: Event
- Cost: UUU
- Text: Tonight you have 50% chance ot blocking an action against you. If you do, you have an additional 50% chance of doing 10 damage to the person targeting you.
Name: BabyJesus, Spammer
- Type: Creature
- Cost: UU
- Power: 1/1
- Text: If someone says the word "Spam" sacrifice BabyJesus, Spammer. If you post 30 words or more in a single post, gain 1 life.
Name: Say my name!
- Type: Permanent
- Cost: UU
- Power: Every time someone other than you says you full name, you gain 1 life.
- ~"Say my name!"~
Name: Self Fulfilled Prophecy
- Type: Event
& Cost: UU
- Text: Look at the top 5 cards on your deck and arrange them as you like.
Name: Banishment
- Type: Event
- Cost: UUUU
- Text: Target a player and name a card. All cards with that name are removed from play that player's deck. That player shuffles their decks when done.
Colorless and Multicolor (4 Cards)
Name: LynchAllLiars (Zu Faul)
- Type: Event
- Cost: BG2
- Text: You may sent a quote of someone to the mod. If it is wrong, the player is killed.
- Lore: ~"Lynch all Liers" -Jeep~
Name: Traumatize (Zu Faul)
- Type: Event
- Cost: UB
- Text: Target opponent Discards half of his/her cards from his/her deck
Name: Spam Eater
- Type: Event
- Cost: UG
- Text: Choose a post on this page. For every 10 words in that post (Numerals, images and emotes are not words) you add 1 to your life.
- Lore: ~Peter, Peter, Spam Eater.~
Name: Traitor
- Type: Event
- Cost: WWBB
- Text: If you survive to the end, by yourself you win.
- Lore: ~No one likes a traitor, But no one like to loose either."~
Misc. Ideas I'm working on (NOT LEGAL THIS GAME)
- Iammers, Mafia Rolefaker - Morph?
- Inabillity to spell - Point out spelling mistake? (Can't Target mod) :)
- Arch Nemesis
- Lurkers
- Investigation too strong?
- Change: SpamEater must target OTHER player's post
- Give mafia some bonus? Attack cards stronger for them? Bonus kill every turn in addition?
- Regernation now costs G more (GGGG Cost)
Name: Dougrim, Now you see him...
- Type: Creature
- Cost: GGGG
- Power: 3/2
- Text: FLICKER (At the end of each night, add a token to dourgrim. At the begining of each day, if dourgrim has a token on him, remove it and remove dourgrim from play. At the begining of next day, put dourgrim in to play.)
Name: Cereal Killer (Zu Faul) (Revision)
- Type: Event
- Cost: BBBB
- Text: Do 3 damage to all other players
Name: Jeep (Revision)
- Type: Creature
- Cost: GG1
- Power: 2/2
- Text: VIGILLANCE. (Jeep does not tap while attacking) T,G: Jeep is removed from combat and prevents all damage until the end of this phase. (This abillity may be used during day or night)
- Lore: ~"Jeep!"~
Name: Colorless Energy
- Type: Energy
- Text: T: Add 2 colorless Energy
Name: Stop the Sun
- Type: Event
- Cost: WWUU
- Text: DAY: Play another day after this one. This card is hidden.
Name: Stop the Moon
- Type: Event
- Cost: BBUU
- Text: Play another night phase after this one.
Name: Mafia(tm) Credit Card
- Type: Event
- Cost: 4
- Text: ALL cards cost 1 less
Name: Land Tax
- Type: Civ Enhancement
- Cost: 4
- Text: When any players plays an energy card, they must pay 1 to be able to play it.
Name: Medkit
- Type: Event
- Cost: 5
- Text: Heal target player 5 damage.
Name: Paint set
- Type: Event
- Cost: UUU
- Text: Put a color token that is blue, white, black or green. That card now counts as being that color type (it is no longer its former color type)
Name: Post or Perish
- Type: Event
& Cost: BU2
- Text: All players who did not post on target page take 4 damage each.
- Note: Too strongly a mafia card?