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Werewolf: Difference between revisions
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|alignment =Pro-Werewolf | |||
|type =Scum | |||
|night_choice =Yes | |||
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Werewolf is a game very much like [[Mafia Game|Mafia]], but played with a supernatural enemy (werewolves) instead of organized crime. Otherwise, it is largely similar; the [[role]] names tend to vary: [[Villager]] instead of [[Townie]], [[Seer]] instead of [[Cop]], etc. | Werewolf is a game very much like [[Mafia Game|Mafia]], but played with a supernatural enemy (werewolves) instead of organized crime. Otherwise, it is largely similar; the [[role]] names tend to vary: [[Villager]] instead of [[Townie]], [[Seer]] instead of [[Cop]], etc. | ||
Revision as of 12:30, 1 February 2007
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Werewolf is a game very much like Mafia, but played with a supernatural enemy (werewolves) instead of organized crime. Otherwise, it is largely similar; the role names tend to vary: Villager instead of Townie, Seer instead of Cop, etc.
Games with both Mafia and Werewolves as the Informed Minorities have been played on MafiaScum: Mafia #19 is a good example.
As the person who came up with the idea of "Werewolf", let me note that I intended it to be the same game as Mafia, rule-wise. I only changed the role names. I guess that makes it a Theme Game in the sense used on this wiki, but in the "fictional theme" sense, not the game-mechanics sense.
Since then, I've heard people refer to "Werewolf" and "Mafia" as related games with slightly different rule mechanics. I didn't hear what they thought the difference was, though. -- Andrew Plotkin