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Peacekeeper: Difference between revisions
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| Introduction = A '''Peacekeeper''' can attempt to protect a target from kills and also block someone from performing a kill. A Peacekeeper will stop kills to and from a target player. A blocked kill is considered to not have been performed at all. In effect, it is a kill-specific [[Jailkeeper]]. | | Introduction = A '''Peacekeeper''' can attempt to protect a target from kills and also block someone from performing a kill. A Peacekeeper will stop kills to and from a target player. A blocked kill is considered to not have been performed at all. In effect, it is a kill-specific [[Jailkeeper]]. | ||
| Standard = A Peacekeeper prevents their target from using [[active]] killing abilities and protects their target from kills. [[Passive]] killing abilities like [[Weak]] or [[ | | Standard = A Peacekeeper prevents their target from using [[active]] killing abilities and protects their target from kills. [[Passive]] killing abilities like [[Weak]] or [[Paranoid Gun Owner]] are not blocked by a peacekeeper. | ||
If an [[X-shot]] killing role is blocked, their shot is not refunded. | If an [[X-shot]] killing role is blocked, their shot is not refunded. | ||
| Variations = [[Jailkeeper]] is the non-kill specific version of this role, the role that this role was derived from.}} | | Variations = [[Jailkeeper]] is the non-kill specific version of this role, the role that this role was derived from.}} |
Latest revision as of 11:55, 10 June 2022
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A Peacekeeper can attempt to protect a target from kills and also block someone from performing a kill. A Peacekeeper will stop kills to and from a target player. A blocked kill is considered to not have been performed at all. In effect, it is a kill-specific Jailkeeper.
Standard version
A Peacekeeper prevents their target from using active killing abilities and protects their target from kills. Passive killing abilities like Weak or Paranoid Gun Owner are not blocked by a peacekeeper.
If an X-shot killing role is blocked, their shot is not refunded.
Variations
Jailkeeper is the non-kill specific version of this role, the role that this role was derived from.
Sample Role PMs
The standardized Role PM for "Peacekeeper" describes the action as follows:
- As a targeted action:
that player will be protected from kills that night, but their active killing abilities will be blocked that night.
(edit)
Example (simplest form)
Welcome to game! You are a Town Peacekeeper.
You have the following active ability:
- Each Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but their active killing abilities will be blocked that night.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Example (with modifiers)
Welcome to game! You are a Town 1-shot Loud Peacekeeper.
You have the following active ability:
- Once in the game at Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but their active killing abilities will be blocked that night. Your target will learn that you targeted them (but not what action you targeted them with).
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.