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Sleepy: Difference between revisions
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| Standard = A Sleepy role can only function if there are 5 or less players alive during whenever the role is to be active. | | Standard = A Sleepy role can only function if there are 5 or less players alive during whenever the role is to be active. | ||
| Use = Sleepy is used to make a role that only works on the Night before [[MeLo]] or [[ELo]].}} | | Use = Sleepy is used to make a role that only works on the Night before [[MeLo]] or [[ELo]].}} |
Revision as of 04:55, 11 September 2021
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Sleepy is a role modifier that makes a role function only if there are 5 or less players alive.
Standard version
A Sleepy role can only function if there are 5 or less players alive during whenever the role is to be active.
Use & Balance
Sleepy is used to make a role that only works on the Night before MeLo or ELo.
Sample Role PMs
The standardized Role PM for "Sleepy" describes the modifier as follows:
- As a modifier on an active ability:
During a Night on which there are 5 or fewer players alive,
(edit)
- As a modifier on a passive ability:
P2 when there are 5 or fewer players alive
(edit)
Example (modifying an active ability)
Welcome to game! You are a Town Sleepy Jailkeeper.
You have the following active ability:
- During a Night on which there are 5 or fewer players alive, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Example (modifying a passive ability)
Welcome to game! You are a Sleepy Bulletproof Townie.
You are protected from kills that target you when there are 5 or fewer players alive.
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.