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User:Ircher/Marathon Ratings: Difference between revisions
(→Currently Included Games: Added a couple more games.) |
(→Excluded Games List: so many games that the rating parser isn't designed to handle...) |
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===Excluded Games List=== | ===Excluded Games List=== | ||
For marathons, the primary disqualifier tends to be too many factions or otherwise not really meshing with the way I've coded the rating generator. Some games are also excluded if they don't really count as mafia (e.g.: everyone is an SK; games with only a single mafia will generally be excluded unless it is a three player game.) Serial killers and other third party roles can also disqualify a setup. | |||
2016_05_16_1016_ms_is_down --> Setup is undecipherable. | |||
2016_05_16_1656_shottys_bastard_upick --> Setup is undecipherable; more than 3 factions. | |||
2016_07_02_0333_grandiose_idea --> Third party roles. | |||
2016_07_02_1218_birthday_marathon --> Cult. | |||
2016_07_02_1758_takes_too_long --> Neutral "balancing" role; hard to fit into rating scheme. | |||
2016_07_03_1541_upick_anything --> Third party roles. | |||
2016_07_04_1052_dethy --> Not really mafia (1 mafia); potentially broken by massclaim. | |||
2016_07_04_2043_mayhem_marathon --> With only three players, this isn't really mafia. Furthermore, there was a high randomness factor (random voting), so there wasn't really much "skill" to assess here (at all). |
Latest revision as of 00:09, 13 September 2020
Scoring
All ratings start at 1000. Alt and Hydra ratings are counted as separate entities because to do otherwise makes this much harder to automate and is a pain in general.
For Standard Marathon Games:
TR = Avg. Town Rating (Take the average of the average rating of each slot) SR = Avg. Scum Rating (Take the average of the average rating of each slot) Difficulty = ((TR - SR) * 0.20) + sign(TR - SR) * sqrt((TR - SR) * 0.20)
Town: :Difficulty <= -15 => +40 / -1 :Difficulty <= -10 => +35 / -5 :Difficulty <= -5 => +30 / -10 :Difficulty <= -2 => +25 / -15 :Difficulty <= 2 => +20 / -20 :Difficulty <= 5 => +15 / -25 :Difficulty <= 10 => +10 / -30 :Difficulty <= 15 => +5 / -35 :Difficulty > 15 => +1 / -40
Scum: :Difficulty >= 15 => +40 / -1 :Difficulty >= 10 => +35 / -5 :Difficulty >= 5 => +30 / -10 :Difficulty >= 2 => +25 / -15 :Difficulty >= -2 => +20 / -20 :Difficulty >= -5 => +15 / -25 :Difficulty >= -10 => +10 / -30 :Difficulty >= -15 => +5 / -35 :Difficulty < -15 => +1 / -40
For Multiball Marathon Games:
TR = Avg. Town Rating (Take the average of the average rating of each slot) MR = Avg. Mafia Rating (Take the average of the average rating of each slot) WR = Avg. Werewolf Rating (Take the average of the average rating of each slot) SR = (MR + WR) / 2 Difficulty = ((TR - SR) * 0.20) + sign(TR - SR) * sqrt((TR - SR) * 0.20)
Town: :Difficulty <= -15 => +40 / -1 :Difficulty <= -10 => +35 / -5 :Difficulty <= -5 => +30 / -10 :Difficulty <= -2 => +25 / -15 :Difficulty <= 2 => +20 / -20 :Difficulty <= 5 => +15 / -25 :Difficulty <= 10 => +10 / -30 :Difficulty <= 15 => +5 / -35 :Difficulty > 15 => +1 / -40
Scum: :Difficulty >= 15 => +25 / -1 :Difficulty >= 10 => +20 / -3 :Difficulty >= 5 => +15 / -5 :Difficulty >= 2 => +12 / -8 :Difficulty >= -2 => +10 / -10 :Difficulty >= -5 => +8 / -12 :Difficulty >= -10 => +5 / -15 :Difficulty >= -15 => +3 / -20 :Difficulty < -15 => +1 / -25
These apply to all games:
Bonuses/Penalties: :Eliminated: -(Last Phase Number) + (Cycles Survived) * 3 / 5 :Town Killed at Night: +(1) + (Cycles Survived) * 4 / 5 :Scum Killed at Night: +(Cycles Survived) * 3 / 5 :Town Killed at Day: +(Cycles Survived) * 3 / 5 :Suicided: +(Cycles Survived) * 2 / 5 :Town Endgamed: +(1) + (Cycles Survived + 1) * 4 / 5 :Scum Endgamed: -(Last Phase Number) + (Cycles Survived + 1) * 3 / 5 :Alive: +(2) + ((Cycles Survived + 1) * 5 / 5) :+4 per 100 points below TR or SR if won (+1 each if lost). :Replaced: -7 :Modkilled: -25
Misc: : Players in replaced slots get a fraction of the normal amount dependent on how many times the slot was replaced. : Players who are modkilled have the game counted as a loss. : Replaced and modkilled players are ineligible for bonuses. : Players that replace back into the same slot count as one player for that game, but they still suffer the replacement penalty for how many ever times they replaced out and back in. : Players that concede are counted as being endgamed. (This may not be the case for games before May 2020 when I first adopted this rule.)
User Ratings
Not at all up to date.
The Ratings
Username | Town Rating | Scum Rating | Town Wins | Town Games | Scum Wins | Scum Games | Overall Win % | Town Win % | Scum Win % |
---|---|---|---|---|---|---|---|---|---|
123456789 | 974 | ---- | 0 | 1 | 0 | 0 | 0.0% | 0.0% | N/a |
DrMyShottyIzSik | 1018 | 980 | 1 | 1 | 0 | 1 | 50.0% | 100.0% | 0.0% |
Equinox | 1023 | ---- | 1 | 1 | 0 | 0 | 100.0% | 100.0% | N/a |
Ircher | 1023 | ---- | 1 | 1 | 0 | 0 | 100.0% | 100.0% | N/a |
JaeReed | 1024 | ---- | 1 | 1 | 0 | 0 | 100.0% | 100.0% | N/a |
Luna Fox | 1023 | ---- | 1 | 1 | 0 | 0 | 100.0% | 100.0% | N/a |
MURDERCAT | 1024 | ---- | 1 | 1 | 0 | 0 | 100.0% | 100.0% | N/a |
McMenno | 974 | 979 | 0 | 1 | 0 | 1 | 0.0% | 0.0% | 0.0% |
Nahdia | ---- | 985 | 0 | 0 | 0 | 1 | 0.0% | N/a | 0.0% |
Postie | 1019 | 978 | 1 | 1 | 0 | 1 | 50.0% | 100.0% | 0.0% |
RadiantCowbells | 1023 | 980 | 1 | 1 | 0 | 1 | 50.0% | 100.0% | 0.0% |
Sakura Hana | 975 | ---- | 0 | 1 | 0 | 0 | 0.0% | 0.0% | N/a |
Wisdom | ---- | 1007 | 0 | 0 | 1 | 2 | 50.0% | N/a | 50.0% |
Zyf | 976 | ---- | 0 | 1 | 0 | 0 | 0.0% | 0.0% | N/a |
beeboy | 1023 | 1028 | 1 | 1 | 1 | 1 | 100.0% | 100.0% | 100.0% |
~~AVERAGE RATINGS~~ | 1008 | 991 | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
~~STD DEV RATINGS~~ | 22 | 18 | ---- | ---- | ---- | ---- | ---- | ---- | ---- |
Currently Included Games
- Marathon 201605161521 (TR: 1000 | SR: 1000 | D: 0.00)
- Marathon 201605161833 (TR: 1000 | SR: 1000 | D: 0.00)
- Marathon 201607041028 (TR: 1000 | SR: 1000 | D: 0.00)
- Marathon 201607041122 (TR: 1000 | SR: 990 | D: 3.55)
Excluded Games List
For marathons, the primary disqualifier tends to be too many factions or otherwise not really meshing with the way I've coded the rating generator. Some games are also excluded if they don't really count as mafia (e.g.: everyone is an SK; games with only a single mafia will generally be excluded unless it is a three player game.) Serial killers and other third party roles can also disqualify a setup.
2016_05_16_1016_ms_is_down --> Setup is undecipherable. 2016_05_16_1656_shottys_bastard_upick --> Setup is undecipherable; more than 3 factions. 2016_07_02_0333_grandiose_idea --> Third party roles. 2016_07_02_1218_birthday_marathon --> Cult. 2016_07_02_1758_takes_too_long --> Neutral "balancing" role; hard to fit into rating scheme. 2016_07_03_1541_upick_anything --> Third party roles. 2016_07_04_1052_dethy --> Not really mafia (1 mafia); potentially broken by massclaim. 2016_07_04_2043_mayhem_marathon --> With only three players, this isn't really mafia. Furthermore, there was a high randomness factor (random voting), so there wasn't really much "skill" to assess here (at all).