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There are four new roles, '''Doctor''', '''Melancholic''', '''Deeply Melancholic''', and '''Suicidal'''. One villager starts out the game as Melancholic.
There are four new roles, '''Doctor''', '''Melancholic''', and '''Suicidal'''. One villager starts out the game as Melancholic.


==New roles==
==New roles==
===Melancholic, Deeply Melancholic, Suicidal===
===Melancholic and Suicidal===
*Melancholic, Deeply Melancholic, and Suicidal players have no special abilities.
*Melancholic and Suicidal players have no special abilities.
*Melancholic, Deeply Melancholic, and Suicidal players count as village for parity purposes.
*Melancholic and Suicidal players count as village for parity purposes.
*At the outset of the game, it is destined that on some random morning, after Day 1 and before Day 15, the Melancholic player will become Suicidal.
*At the outset of the game, it is destined that on some random morning, after Day 1 and before Day 15, the Melancholic player will become Suicidal.
*When a Melancholic player is told at the outset of the game, or in the morning, that he is or has fallen Deeply Melancholic, this means that the following morning, he will become Suicidal.
*When the village at large is told in the morning, "One among the village has fallen Deeply Melancholic," this means that the following morning, the Melancholic will become Suicidal.
*A Melancholic or Deeply Melancholic player has the same win condition as a regular villager.
*A Melancholic player has the same win condition as a regular villager.
*A Suicidal player's win condition changes, so that he only wins when either:
*A Suicidal player's win condition changes, so that he only wins when either:
#His faction loses; or
#His faction loses; or
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===Doctor (or Clinical Psychologist)===
===Doctor (or Clinical Psychologist)===
The Doctor can tell in the night whether a player is Lycan, Sleepwalker, Insomniac, Melancholic, Deeply Melancholic, Suicidal.
The Doctor can tell in the night whether a player is a Sleepwalker, Insomniac, Melancholic, Deeply Melancholic, or Suicidal.

Revision as of 10:37, 27 August 2019

There are four new roles, Doctor, Melancholic, and Suicidal. One villager starts out the game as Melancholic.

New roles

Melancholic and Suicidal

  • Melancholic and Suicidal players have no special abilities.
  • Melancholic and Suicidal players count as village for parity purposes.
  • At the outset of the game, it is destined that on some random morning, after Day 1 and before Day 15, the Melancholic player will become Suicidal.
  • When the village at large is told in the morning, "One among the village has fallen Deeply Melancholic," this means that the following morning, the Melancholic will become Suicidal.
  • A Melancholic player has the same win condition as a regular villager.
  • A Suicidal player's win condition changes, so that he only wins when either:
  1. His faction loses; or
  2. He gets killed by any means (lynching, gunshot, or night kill).

Otherwise, the Suicidal player loses.

Doctor (or Clinical Psychologist)

The Doctor can tell in the night whether a player is a Sleepwalker, Insomniac, Melancholic, Deeply Melancholic, or Suicidal.