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User:Leucosticte/Ideas/leu-003: Difference between revisions
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There are | There are four new roles, '''Doctor''', '''Melancholic''', '''Deeply Melancholic''', and '''Suicidal'''. One villager starts out the game as Melancholic. | ||
==New roles== | ==New roles== | ||
===Melancholic, Deeply Melancholic, Suicidal=== | |||
*Melancholic, Deeply Melancholic, and Suicidal players have no special abilities. | *Melancholic, Deeply Melancholic, and Suicidal players have no special abilities. | ||
*Melancholic, Deeply Melancholic, and Suicidal players count as village for parity purposes. | *Melancholic, Deeply Melancholic, and Suicidal players count as village for parity purposes. | ||
*At the outset of the game, it is destined that on some random morning, after Day 1 and before Day 15, the Melancholic player will become Suicidal. | *At the outset of the game, it is destined that on some random morning, after Day 1 and before Day 15, the Melancholic player will become Suicidal. | ||
*When a Melancholic player is told in the morning that he has fallen Deeply Melancholic, this means that the following morning, he will become Suicidal. | *When a Melancholic player is told at the outset of the game, or in the morning, that he is or has fallen Deeply Melancholic, this means that the following morning, he will become Suicidal. | ||
*A Melancholic or Deeply Melancholic player has the same win condition as a regular villager. | *A Melancholic or Deeply Melancholic player has the same win condition as a regular villager. | ||
*A Suicidal player's win condition changes, so that he only wins when either: | *A Suicidal player's win condition changes, so that he only wins when either: | ||
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#He gets killed by any means (lynching, gunshot, or night kill). | #He gets killed by any means (lynching, gunshot, or night kill). | ||
Otherwise, the Suicidal player loses. | Otherwise, the Suicidal player loses. | ||
===Doctor (or Clinical Psychologist)=== | |||
The Doctor can tell in the night whether a player is Melancholic or Deeply Melancholic. He cannot tell if a player is Suicidal. |
Revision as of 10:13, 27 August 2019
There are four new roles, Doctor, Melancholic, Deeply Melancholic, and Suicidal. One villager starts out the game as Melancholic.
New roles
Melancholic, Deeply Melancholic, Suicidal
- Melancholic, Deeply Melancholic, and Suicidal players have no special abilities.
- Melancholic, Deeply Melancholic, and Suicidal players count as village for parity purposes.
- At the outset of the game, it is destined that on some random morning, after Day 1 and before Day 15, the Melancholic player will become Suicidal.
- When a Melancholic player is told at the outset of the game, or in the morning, that he is or has fallen Deeply Melancholic, this means that the following morning, he will become Suicidal.
- A Melancholic or Deeply Melancholic player has the same win condition as a regular villager.
- A Suicidal player's win condition changes, so that he only wins when either:
- His faction loses; or
- He gets killed by any means (lynching, gunshot, or night kill).
Otherwise, the Suicidal player loses.
Doctor (or Clinical Psychologist)
The Doctor can tell in the night whether a player is Melancholic or Deeply Melancholic. He cannot tell if a player is Suicidal.