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At the outset of the game, it is destined that on some random morning, after Day 1 and before Day 15, the Melancholic player will become Suicidal. | At the outset of the game, it is destined that on some random morning, after Day 1 and before Day 15, the Melancholic player will become Suicidal. | ||
When a Melancholic player is told in the morning that he has fallen Deeply Melancholic, this means that the following | When a Melancholic player is told in the morning that he has fallen Deeply Melancholic, this means that the following morning, he will become Suicidal. | ||
A Melancholic or Deeply Melancholic player has the same win condition as a regular villager. | A Melancholic or Deeply Melancholic player has the same win condition as a regular villager. |
Revision as of 09:59, 27 August 2019
There are three new roles, Melancholic, Deeply Melancholic, and Suicidal. One villager starts out the game as Melancholic.
New roles
Melancholic, Deeply Melancholic, and Suicidal players have no special abilities.
At the outset of the game, it is destined that on some random morning, after Day 1 and before Day 15, the Melancholic player will become Suicidal.
When a Melancholic player is told in the morning that he has fallen Deeply Melancholic, this means that the following morning, he will become Suicidal.
A Melancholic or Deeply Melancholic player has the same win condition as a regular villager.
A Suicidal player's win condition changes, so that he only wins when either:
- His faction loses; or
- He gets killed by any means (lynching, gunshot, or night kill).
Otherwise, the Suicidal player loses.