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User:Leucosticte/Ideas/leu-003: Difference between revisions
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There are three new roles, ''' | There are three new roles, '''Melancholic''', '''Deeply Melancholic''', and '''Suicidal'''. One villager starts out the game as Melancholy. | ||
==New roles== | ==New roles== | ||
Melancholic, Deeply Melancholic, and Suicidal players have no special abilities. | |||
At the outset of the game, it is destined that on some random day | At the outset of the game, it is destined that on some random even-numbered day, either 3, 6, 9, or 12, the Melancholic player will become Suicidal. On the day when he is two-thirds of the way to this point, he will become Deeply Melancholic. | ||
A | A Melancholic or Deeply Melancholic player has the same win condition as a regular villager. | ||
A Suicidal player's win condition changes, so that | A Suicidal player's win condition changes, so that he only wins when either: | ||
# | #His faction loses; or | ||
# | #He gets killed by any means (lynching, gunshot, or night kill). | ||
Otherwise, the Suicidal player loses. | Otherwise, the Suicidal player loses. |
Revision as of 09:47, 27 August 2019
There are three new roles, Melancholic, Deeply Melancholic, and Suicidal. One villager starts out the game as Melancholy.
New roles
Melancholic, Deeply Melancholic, and Suicidal players have no special abilities.
At the outset of the game, it is destined that on some random even-numbered day, either 3, 6, 9, or 12, the Melancholic player will become Suicidal. On the day when he is two-thirds of the way to this point, he will become Deeply Melancholic.
A Melancholic or Deeply Melancholic player has the same win condition as a regular villager.
A Suicidal player's win condition changes, so that he only wins when either:
- His faction loses; or
- He gets killed by any means (lynching, gunshot, or night kill).
Otherwise, the Suicidal player loses.