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User:Leucosticte/Ideas/leu-002: Difference between revisions
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#(a) he is still alive at game end, and (b) he is in a Good mood at game end, and (c) the village wins; or | #(a) he is still alive at game end, and (b) he is in a Good mood at game end, and (c) the village wins; or | ||
#(a) he is still alive at game end, and (b) he is in a Bad mood at game end, and (c) the werewolves win; or | #(a) he is still alive at game end, and (b) he is in a Bad mood at game end, and (c) the werewolves win; or | ||
#he dies when he is in a Bad mood. | #he dies by any means (lynching, night kill, etc.) when he is in a Bad mood. | ||
If none of the three conditions above are met, the Drunk Tanner loses. | If none of the three conditions above are met, the Drunk Tanner loses. |
Latest revision as of 09:07, 27 August 2019
Usual core roles: Seer, Gravedigger, Militia, Protector, Reviver, Diseased, Lycan, 5 x Villager, Shapeshifter, Bloodhound, Alphawolf
Two new roles: Drunk Tanner.
New roles
Drunk Tanner
The Drunk Tanner is a moody villager whose feelings and wishes change by the day. Sometimes he feels happy, hopeful, and full of desire to continue living, and for the village to prosper; other times, he feels sad, despairing, bitter, and hateful, and wishes he would get lynched or shot or eaten, or even that the whole village would fall to the wolves.
Rules:
- The Drunk Tanner has no special powers, and functions just like a regular Villager except for his moodiness, which alters his win condition from day to day.
- Some days the Drunk Tanner is in a Good mood, other days in a Bad mood. These moods remain in effect for the whole 24-hour day/night cycle.
- After the Drunk Tanner's death, the game continues until the village or wolves win according to their own win conditions.
- The Drunk Tanner is counted as town for parity purposes.
Win conditions:
The Drunk Tanner can win in any of the three different ways:
- (a) he is still alive at game end, and (b) he is in a Good mood at game end, and (c) the village wins; or
- (a) he is still alive at game end, and (b) he is in a Bad mood at game end, and (c) the werewolves win; or
- he dies by any means (lynching, night kill, etc.) when he is in a Bad mood.
If none of the three conditions above are met, the Drunk Tanner loses.