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User:Leucosticte/Ideas/leu-002: Difference between revisions
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Usual core roles: Seer, Gravedigger, Militia, Protector, Reviver, Diseased, Lycan, 5 x Villager, Shapeshifter, Bloodhound, Alphawolf | Usual core roles: Seer, Gravedigger, Militia, Protector, Reviver, Diseased, Lycan, 5 x Villager, Shapeshifter, Bloodhound, Alphawolf | ||
Two new roles: Drunk | Two new roles: Drunk Tanner. | ||
==New roles== | ==New roles== | ||
===Drunk Jester=== | ===Drunk Jester=== | ||
The '''Drunk | The '''Drunk Tanner''' is a moody villager whose feelings and wishes change by the day. Sometimes he feels happy, hopeful, and full of desire to continue living, and for the village to prosper; other times, he feels sad, despairing, and hateful, and wishes he would get lynched or shot or eaten, or even that the whole village would fall to the wolves. | ||
====Rules:==== | ====Rules:==== | ||
#The Drunk | #The Drunk Tanner has no special powers, and functions just like a regular Villager except for his moodiness, which alters his win condition from day to day. | ||
#Some days the Drunk | #Some days the Drunk Tanner is in a Good mood, other days in a Bad mood. These moods remain in effect for the whole 24-hour day/night cycle. | ||
#On days when the Drunk Tanner is in an Up mood, he wins with the village, and loses if the wolves wins or if he gets killed. | |||
#On days when the Drunk | #On days when the Drunk Tanner is in a Down mood, he wins with the wolves or if he gets killed, and loses if the village wins. | ||
#On days when the Drunk | #The game continues and other factions can win according to their own win conditions, regardless of what happens to the Drunk Tanner. | ||
#The game continues and other factions can win according to their own win conditions, regardless of what happens to the Drunk | #The Drunk Tanner is counted as town for parity purposes. | ||
#The Drunk | |||
Revision as of 08:55, 27 August 2019
Usual core roles: Seer, Gravedigger, Militia, Protector, Reviver, Diseased, Lycan, 5 x Villager, Shapeshifter, Bloodhound, Alphawolf
Two new roles: Drunk Tanner.
New roles
Drunk Jester
The Drunk Tanner is a moody villager whose feelings and wishes change by the day. Sometimes he feels happy, hopeful, and full of desire to continue living, and for the village to prosper; other times, he feels sad, despairing, and hateful, and wishes he would get lynched or shot or eaten, or even that the whole village would fall to the wolves.
Rules:
- The Drunk Tanner has no special powers, and functions just like a regular Villager except for his moodiness, which alters his win condition from day to day.
- Some days the Drunk Tanner is in a Good mood, other days in a Bad mood. These moods remain in effect for the whole 24-hour day/night cycle.
- On days when the Drunk Tanner is in an Up mood, he wins with the village, and loses if the wolves wins or if he gets killed.
- On days when the Drunk Tanner is in a Down mood, he wins with the wolves or if he gets killed, and loses if the village wins.
- The game continues and other factions can win according to their own win conditions, regardless of what happens to the Drunk Tanner.
- The Drunk Tanner is counted as town for parity purposes.