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[Player2] is a '''Normal Wolf'''; they have no extra powers.<br/>
[Player2] is a '''Normal Wolf'''; they have no extra powers.<br/>
''OR'' <br/>
''OR'' <br/>
[Player2] must choose pregame between being a '''Master''' or '''Stealth''' Wolf.
[Player2] must choose pregame between being an '''Alpha''' or '''Stealth''' Wolf.
*'''Master Wolf''': If you are the target of a direct investigation, the result will not find any incriminating evidence; you will behave as if you are a Vanilla Townie.
*'''Alpha Wolf''': If you are the target of a direct investigation, the result will not find any incriminating evidence; you will behave as if you are a Vanilla Townie.
*'''Stealth Wolf''': Your actions become totally undetectable to Tracker-type roles.
*'''Stealth Wolf''': Your actions become totally undetectable to Tracker-type roles.
''OR'' <br/>
''OR'' <br/>

Revision as of 13:21, 11 February 2019

Name:
  • Twofold C9++ (C18++)
Setup Size:
Players:
  • 15
Setup Type:
Designers:

Two-Fold C9++ (alternatively known as C18++) is an experimental 15 player semi-open setup designed by Kaiveran with some tweaks by LlamaFluff that is currently in trial runs as an official Open setup. Inspired by the previous Two-Fold C9, this game uses a randomization system similar to C9++ but in a Multiball, Modular Open format. Role modules are distributed to the town that work against a specific scumteam.

Mechanics

  • This setup uses a Daystart
  • Scum choose which of the assigned power roles they get Pre-Game.
  • Cops/Seers are guaranteed to be sane
  • If a scumteam is eliminated, the Traitor/Defector aligned with them suicides.

Generating the Setup

First, roll 7 random numbers 1-100 to determine Mafia roles and anti-mafia modules. Each number is turned into a letter as follows:

  • 1-50 = T
  • 51-70 = C
  • 71-85 = D
  • 86-100 = I

Role modules are accumulated depending on how many of each letter are generated. For example, when looking at the "C" list, look at how many Cs you received and add the corresponding roles. If you get no Cs, do not add any roles from the C list (exception: "T" list has a set of roles to be added if 0 Ts are generated). If you draw more letters than are listed in a category, just reroll and try again.

Mafia Roll

Scum Roles

POWER TIER 1

Tx7 = Goon + (Godfather/Ninja) + TOWN 1-Shot Doctor

Tx6 = Goon + (Godfather/Ninja)

Tx5 = Goon + (Godfather/Ninja)

POWER TIER 2

Tx4 = 2 Goons + (Roleblocker/Role Cop)

Tx3 = 2 Goons + (Roleblocker/Role Cop)

POWER TIER 3

Tx2 = Goon + (Roleblocker/Role Cop) + (Godfather/Ninja)

Tx1 = Goon + (Roleblocker/Role Cop) + (Godfather/Ninja)

0 Ts = Role Cop + Roleblocker + (Godfather/Ninja)

Abilities are chosen pregame.

C Roles

Cx1 = 1-Shot Cop

Cx2 = Cop

Cx3 = Cop, 1-Shot Cop

Cx4 = 2 Cops

Cx5 = 2 Cops, 1-Shot Cop

Cx6 = 3 Cops


D Roles

Dx1 = Doctor

Dx2 = Jailkeeper

Dx3 = Jailkeeper, Doctor

Dx4 = Jailkeeper, Doctor, 1-Shot Doctor

Dx5 = Jailkeeper, Doctor, Doctor


I Roles

Ix1 = Tracker

Ix2 = Tracker, 1-Shot Tracker

Ix3 = 2 Trackers

Ix4 = 2 Trackers, 1-Shot Tracker

Ix5 = 3 Trackers, 1-Shot Tracker


Wolf Roll

Now repeat the first step, now rolling for the following Werewolf roles and anti-wolf modules.


Scum Roles

POWER TIER 1

Tx7 = Werewolf + (Alpha/Stealth) Wolf + TOWN 1-Shot Guardian

Tx6 = Werewolf + (Alpha/Stealth) Wolf

Tx5 = Werewolf + (Alpha/Stealth) Wolf

POWER TIER 2

Tx4 = 2 Wolves + Wolf (Roleblocker/Role Seer)

Tx3 = 2 Wolves + Wolf (Roleblocker/Role Seer)

POWER TIER 3

Tx2 = Goon + Wolf (Roleblocker/Role Seer) + (Alpha/Stealth) Wolf

Tx1 = Goon + Wolf (Roleblocker/Role Seer) + (Alpha/Stealth) Wolf

0 Ts = Role Seer + Roleblocker + (Alpha/Stealth) Wolf


C Roles

Cx1 = 1-Shot Seer

Cx2 = Seer

Cx3 = Seer, 1-Shot Seer

Cx4 = 2 Seers

Cx5 = 2 Seers, 1-Shot Seer

Cx6 = 3 Seers


D Roles

Dx1 = Guardian

Dx2 = Wizard

Dx3 = Wizard, Guardian

Dx4 = Wizard, Guardian, 1-Shot Guardian

Dx5 = Wizard, 2 Guardians


I Roles

Ix1 = Stalker

Ix2 = Stalker, 1-Shot Stalker

Ix3 = 2 Stalkers

Ix4 = 2 Stalkers, 1-Shot Stalker

Ix5 = 3 Stalkers, 1-Shot Stalker


Inter-Scum Balancing

Now, compare the Power Tiers between the Scum, and award one side a helpful role module based on the difference. Additional role modules should go to a Mafia Goon/Normal Wolf slot.

  • Tier 1 vs. Tier 2 = Tier 1 team gets a Traitor (Mafia) or Defector (Wolves)
  • Tier 1 vs. Tier 3 = Tier 1 team gets a Traitor/Defector plus a JOAT module (Role Cop, Roleblock, Self-Tailor)
  • Tier 2 vs. Tier 3 = Tier 2 team gets a (Strong Will/2-Shot Self-Tailor) module.


Power Notes

Cop only detects Mafia, Seer only detects Werewolves.

Doctor only stops the Mafia kill, Guardian only stops the Wolf kill

Trackers and Stalkers work a little differently; they reliably track all actions, except kills. The Wolf kill is invisible to Trackers, and the Mafia kill is invisible to Stalkers.

Jailkeepers block all actions except the Werewolf kill and save their target from Mafia kills, where Wizards block all actions except the Mafia kill and save their target from Werewolf kills.

Finalization

Determine the amount of Wolves and Mafia, then add a number of townies until the game has 15 players.

Then, distribute the role modules, using a randomized integer sequence, to everyone who counts as town, according to the following rules:

  • No player may have more than two role modules.
  • No player may have two modules belonging to the same category of roles.
  • Traitors/Defectors may not receive powers that work against their favored team.

Example Role PM's

Townie

Welcome, [Player Name], you are Town.


You have the following abilities [Max 2]:

  • 1-Shot Cop: ONCE at night, you may investigate a player in the game. You will get one of the following results:
    • MAFIA, meaning the player is certainly Mafia, or at least, a Traitor aligned with them;
    • NOT MAFIA meaning the player is either Town, a Werewolf, or a Godfather;
    • No Result, meaning you were targeted by a Roleblocker power in the same night.
  • Cop: Each night phase, you may investigate a player in the game. You will get one of the following results:
    • MAFIA, meaning the player is certainly Mafia, or at least, a Traitor aligned with them;
    • NOT MAFIA meaning the player is either Town, a Werewolf, or a Godfather;
    • No Result, meaning you were targeted by a Roleblocker power in the same night.
  • 1-Shot Seer: ONCE at night, you may investigate a player in the game. You will get one of the following results:
    • HUMAN, meaning the player is either Town, Mafia, or an Alpha Wolf;
    • NOT HUMAN, meaning the player is certainly a Werewolf, or at least, a Defector aligned with them;
    • No Result, meaning you were targeted by a Roleblocker power in the same night.
  • Seer: Each night phase, you may investigate a player in the game. You will get one of the following results:
    • HUMAN, meaning the player is either Town, Mafia, or an Alpha Wolf;
    • NOT HUMAN, meaning the player is certainly a Werewolf, or at least, a Defector aligned with them;
    • No Result, meaning you were targeted by a Roleblocker power in the same night.
  • 1-Shot Doctor: ONCE at night, you may protect a player in the game from the Mafia's nightkill.
  • Doctor: Each night phase, you may choose to protect a player in the game from the Mafia's nightkill.
  • Jailkeeper: Each night phase, you may choose to target a player. You will protect that player from the Mafia's kill that night, but also block their night actions (unless the action is the Werewolf kill.)
  • 1-Shot Guardian: ONCE at night, you may protect a player in the game from the Werewolves' nightkill.
  • Guardian: Each night phase, you may choose to protect a player in the game from the Werewolves' nightkill.
  • Wizard: Each night phase, you may choose to target a player. You will protect that player from the Werewolves' kill that night, but also block their night actions (unless the action is the Mafia kill.)
  • 1-Shot Tracker: ONCE at night, you may target a player in the game to learn anyone they targeted with a night action (if at all). However, you will not be able to see the Werewolves' nightkill.
  • Tracker: Each night phase, you may target a player in the game to learn anyone they targeted with a night action (if at all). However, you will not be able to see the Werewolves' nightkill.
  • 1-Shot Stalker: ONCE at night, you may target a player in the game to learn anyone they targeted with a night action (if at all). However, you will not be able to see the Mafia's nightkill.
  • Stalker: Each night phase, you may target a player in the game to learn anyone they targeted with a night action (if at all). However, you will not be able to see the Mafia's nightkill.
  • [If rolled no abilities] You have no night actions; you are a Vanilla Townie.


Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Traitor

Welcome, [Player Name]. You are a Town Traitor. You have agreed to help the Mafia, who consist of [Player Name] and [Player Name].


You have the following abilities [Max 2]:

  • 1-Shot Seer: ONCE at night, you may investigate a player in the game. You will get one of the following results:
    • HUMAN, meaning the player is either Town, Mafia, or an Alpha Wolf;
    • NOT HUMAN, meaning the player is certainly a Werewolf;
    • No Result, meaning you were targeted by a Roleblocker power in the same night.
  • Seer: Each night phase, you may investigate a player in the game. You will get one of the following results:
    • HUMAN, meaning the player is either Town, Mafia, or an Alpha Wolf;
    • NOT HUMAN, meaning the player is certainly a Werewolf;
    • No Result, meaning you were targeted by a Roleblocker power in the same night.
  • 1-Shot Guardian: ONCE at night, you may protect a player in the game from the Werewolves' nightkill.
  • Guardian: Each night phase, you may choose to protect a player in the game from the Werewolves' nightkill.
  • Wizard: Each night phase, you may choose to target a player. You will protect that player from the Werewolves' kill that night, but also block their night actions (unless the action is the Mafia kill.)
  • 1-Shot Stalker: ONCE at night, you may target a player in the game to learn anyone they targeted with a night action (if at all). However, you will not be able to see the Mafia's nightkill.
  • Stalker: Each night phase, you may target a player in the game to learn anyone they targeted with a night action (if at all). However, you will not be able to see the Mafia's nightkill.
  • [If rolled no abilities] You have no night actions; you must help the Mafia with your voice and vote alone.


Win condition:

  • You win when the Werewolves are dead and the Mafia obtain a majority over the town, or nothing can prevent this from occurring.


Town Defector

Welcome, [Player Name]. You are a Town Defector. You have agreed to help the Werewolves, who consist of [Player Name] and [Player Name].


You have the following abilities [Max 2]:

  • 1-Shot Cop: ONCE at night, you may investigate a player in the game. You will get one of the following results:
    • MAFIA, meaning the player is certainly Mafia;
    • NOT MAFIA meaning the player is either Town, a Werewolf, or a Godfather;
    • No Result, meaning you were targeted by a Roleblocker power in the same night.
  • Cop: Each night phase, you may investigate a player in the game. You will get one of the following results:
    • MAFIA, meaning the player is certainly Mafia;
    • NOT MAFIA meaning the player is either Town, a Werewolf, or a Godfather;
    • No Result, meaning you were targeted by a Roleblocker power in the same night.
  • 1-Shot Doctor: ONCE at night, you may protect a player in the game from the Mafia's nightkill.
  • Doctor: Each night phase, you may choose to protect a player in the game from the Mafia's nightkill.
  • Jailkeeper: Each night phase, you may choose to target a player. You will protect that player from the Mafia's kill that night, but also block their night actions (unless the action is the Werewolf kill.)
  • 1-Shot Tracker: ONCE at night, you may target a player in the game to learn anyone they targeted with a night action (if at all). However, you will not be able to see the Werewolves' nightkill.
  • Tracker: Each night phase, you may target a player in the game to learn anyone they targeted with a night action (if at all). However, you will not be able to see the Werewolves' nightkill.
  • [If rolled no abilities] You have no night actions; you must help the Werewolves with your voice and vote alone.


Win condition:

  • You win when the Mafia are dead and the Wolves obtain a majority over the town, or nothing can prevent this from occurring.


Mafia

Welcome, [Player1] and [Player2] (and [Player3]), you are the Mafia.

All of you have access each night phase to a private discussion topic {here}, and can carry out a factional kill every night.


[Player1] is a Mafia Goon; they have no extra powers.
OR
[Player1] is a Mafia JOAT, with the following single-use abilities:

  • Role Cop: Investigate someone to find out their role powers.
  • Roleblock: Target a player to prevent them from taking any active night actions.
  • Self-Tailor: Make yourself appear as a Vanilla Townie to investigators.


[Player2] is a Mafia Goon; they have no extra powers.
OR
[Player2] must choose pregame between being a Godfather or a Ninja.

  • Godfather: If you are the target of a direct investigation, the result will not find any incriminating evidence; you will behave as if you are a Vanilla Townie.
  • Ninja: Your actions become totally undetectable to Tracker-type roles.

OR
[Player2] must choose pregame between being Strong-Willed or a 2-Shot Self-Tailor.

  • Strong-Willed: You become immune to all Roleblocking powers.
  • 2-Shot Self-Tailor: Twice in the game at night, you may make yourself appear as a Vanilla Townie to investigators.


([Player3] must choose pregame between being a Roleblocker or a Role Cop.

  • Roleblocker: Each night phase, you may target a player. Any active role actions the player attempts to take that night will be canceled.
  • Role Cop: Each night phase, you may investigate a player to find out their Role Powers.)


(You also have a Traitor somewhere out there, willing to help you.)


Win condition:

  • You win when the Werewolves are dead and the Mafia obtain a majority over the town, or nothing can prevent this from occurring.



Werewolves

Welcome, [Player1] and [Player2] (and [Player3]), you are the Werewolves.

All of you have access each night phase to a private discussion topic {here}, and can carry out a factional kill every night.


[Player1] is a Normal Wolf; they have no extra powers.
OR
[Player1] is a Wolf JOAT, with the following single-use abilities:

  • Role Seer: Investigate someone to find out their Role powers.
  • Roleblock: Target a player to prevent them from taking any active night actions.
  • Self-Tailor: Make yourself appear as a Vanilla Townie to investigators.


[Player2] is a Normal Wolf; they have no extra powers.
OR
[Player2] must choose pregame between being an Alpha or Stealth Wolf.

  • Alpha Wolf: If you are the target of a direct investigation, the result will not find any incriminating evidence; you will behave as if you are a Vanilla Townie.
  • Stealth Wolf: Your actions become totally undetectable to Tracker-type roles.

OR
[Player2] must choose pregame between being Strong-Willed or a 2-Shot Self-Tailor.

  • Strong-Willed: You become immune to all Roleblocking powers.
  • 2-Shot Self-Tailor: Twice in the game at night, you may make yourself appear as a Vanilla Townie to investigators.


([Player3] must choose pregame between being a Roleblocker or a Role Seer.

  • Roleblocker: Each night phase, you may target a player. Any active role action the player attempts to take that night will be canceled.
  • Role Seer: Each night phase, you may investigate a player to find out their role powers.)


(You also have a Defector somewhere out there, willing to help you.)


Win condition:

  • You win when the Mafia are dead and the Werewolves obtain a majority over the town, or nothing can prevent this from occurring.


Example Setups

Check here. (NO LONGER outdated.)

History