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Template:CustomRolePM: Difference between revisions
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'''Abilities:''' | '''Abilities:''' | ||
*{{{Ability1|}}}{{#if:{{{Ability2|}}}|*{{{Ability2|}}}}}{{#if:{{{Ability3|}}}|*{{{Ability3|}}}}}{{#if:{{{Ability4|}}}|*{{{Ability4|}}}}}{{#if:{{{Ability5|}}}|*{{{Ability5|}}}}}{{#if:{{{Ability6|}}}|*{{{Ability6|}}}}}{{#if:{{{Ability7|}}}|*{{{Ability7|}}}}} | *{{{Ability1|}}}{{#if:{{{Ability2|}}}|*{{{Ability2|}}}}}{{#if:{{{Ability3|}}}|*{{{Ability3|}}}}}{{#if:{{{Ability4|}}}|*{{{Ability4|}}}}}{{#if:{{{Ability5|}}}|*{{{Ability5|}}}}}{{#if:{{{Ability6|}}}|*{{{Ability6|}}}}}{{#if:{{{Ability7|}}}|*{{{Ability7|}}}}}{{#if:{{{Ability8|}}}|*{{{Ability8|}}}}} | ||
'''Win Conditions:''' | '''Win Conditions:''' | ||
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==Example=={{CustomRolePM | ==Example=={{CustomRolePM | ||
|Align=Town | |Align=Town | ||
|Role=1-shot Day Cop | |Role=1-shot Deathproof 1-shot Day Commuter Night 3 Tracker 1-shot 33% Gun Inventor 1-shot Delayer 1-shot Day Genie Miller 1-shot Cop | ||
|Ability1={{Ability| | |Ability1={{Ability|Custom|Deathproof|You will survive the first time you die.}} | ||
| | |Ability2={{Ability|Commuter|1shotDay}} | ||
|Ability3={{Ability|Tracker|N3}} | |||
|Ability4={{Ability|Custom|Gun Invention|Once, at night, you may hand someone a gun with a 33% chance of working the next day.}} | |||
|Ability5={{Ability|Custom|Delay|Once, at night, you may target someone to delay their night actions for a night.}} | |||
|Ability6={{Ability|Custom|Genie|Once, during the day, you may grant another player's wish for an item.}} | |||
|Ability7={{Ability|Miller|Night}} | |||
|Ability8={{Ability|Cop|1shot}} | |||
|WinCon=Town}}</noinclude> | |WinCon=Town}}</noinclude> |
Revision as of 12:43, 14 April 2018
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Example
Welcome, [Player]! You are a Town 1-shot Deathproof 1-shot Day Commuter Night 3 Tracker 1-shot 33% Gun Inventor 1-shot Delayer 1-shot Day Genie Miller 1-shot Cop.
Abilities:
- Deathproof: You will survive the first time you die.
- Commute: Once, during the day, you may commute, rendering yourself unable to be targeted by any actions that phase.
- Track: On Night 3, you may target one player in the game to track them. If successful, you will learn which players in the game they targeted that phase, if any.
- Gun Invention: Once, at night, you may hand someone a gun with a 33% chance of working the next day.
- Delay: Once, at night, you may target someone to delay their night actions for a night.
- Genie: Once, during the day, you may grant another player's wish for an item.
- Miller: You will appear as guilty to any alignment checks.
- Cop: Once, at night, you may target one player in the game to investigate them. You will receive a result of "Mafia", "Not Mafia", or "No Result".
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.