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Semi-Nightless: Difference between revisions
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* Mafia cannot kill on Night 1 and Night 2 | * Mafia cannot kill on Night 1 and Night 2 | ||
|Notes=Assuming random | |Notes=Assuming random eliminations, the town expected winrate for this setup can be represented as (36/55*94/315)+(18/55*187/315)+(1/55), or 40.78%. | ||
|Variations= | |Variations= |
Latest revision as of 07:57, 4 July 2020
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Semi-Nightless is an 11 player mountainous setup designed by Cogito Ergo Sum in which the mafia team cannot kill on Night 1 and Night 2.
Setup
2 Mafia Goons
9 Vanilla Townies
Mechanics
- Daystart
- Mafia cannot kill on Night 1 and Night 2
Role PM's
Mafia Goon
Welcome, [Player]! You are a Mafia Goon.
Abilities:
- Factional Communication: Each night phase, you may talk to your group here [Link].
- Factional Kill: From Night 3 onward, you may send a member of your group to target another player in the game, attempting to kill them.
Win Conditions:
- You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).
Vanilla Townie
Welcome, [Player]! You are a Vanilla Townie.
Abilities:
- You have no abilities other than your voice and your vote.
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Notes
Assuming random eliminations, the town expected winrate for this setup can be represented as (36/55*94/315)+(18/55*187/315)+(1/55), or 40.78%.
History
History |
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Open 437 - (Town Win) |
Open 646 - (Town Win) |