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* Mafia cannot kill on Night 1 and Night 2
* Mafia cannot kill on Night 1 and Night 2


|Notes=
|Notes=Assuming random lynches, the town expected winrate for this setup can be represented as (36/55*94/315)+(18/55*187/315)+(1/55), or 40.78%.


|Variations=
|Variations=

Revision as of 00:26, 12 April 2018

Name:
  • Semi-Nightless
Setup Size:
Players:
  • 11
Setup Type:
Designer:

Semi-Nightless is an 11 player mountainous setup designed by Cogito Ergo Sum in which the mafia team cannot kill on Night 1 and Night 2.

Setup

2 Mafia Goons

9 Vanilla Townies


Mechanics

  • Daystart
  • Mafia cannot kill on Night 1 and Night 2

Role PM's

Mafia Goon

Welcome, [Player]! You are a Mafia Goon.

Abilities:

  • Factional Communication: Each night phase, you may talk to your group here [Link].
  • Factional Kill: From Night 3 onward, you may send a member of your group to target another player in the game, attempting to kill them.

Win Conditions:

  • You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Vanilla Townie

Welcome, [Player]! You are a Vanilla Townie.

Abilities:

  • You have no abilities other than your voice and your vote.

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Notes

Assuming random lynches, the town expected winrate for this setup can be represented as (36/55*94/315)+(18/55*187/315)+(1/55), or 40.78%.

History

History
Open 437 - (Town Win)
Open 646 - (Town Win)