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The Hero We Deserve: Difference between revisions
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| Players = 7 | | Players = 7 | ||
| Designer1 = callforjudgement | | Designer1 = callforjudgement | ||
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The setup's balance is still unclear, but due to high levels of [[swing]], it's not recommended for use in the regular [[Open]] rotation. | The setup's balance is still unclear, but due to high levels of [[swing]], it's not recommended for use in the regular [[Open]] rotation. | ||
| | | Role1 = Town/Vigilante | ||
| Role2 = Town/Even Night/Bulletproof | |||
| Role3 = Town | Quan3 = 3 | |||
| | | Role4 = Mafia/1-shot Automatic/Roleblocker | ||
| Role5 = Mafia | |||
| Mechanics =* [[Day Start]], i.e. standard lynch and kill mechanics. | | GlobalRules = Compulsive | ||
| Mechanics = * [[Day Start]], i.e. standard lynch and kill mechanics. | |||
* The setup is typically run without [[daytalk]] (although this is not hugely important to the way the setup works). | * The setup is typically run without [[daytalk]] (although this is not hugely important to the way the setup works). | ||
* The [[Roleblocker]], instead of having an [[active]] ability, [[passive]]ly roleblocks the first player they kill. Bulletproofing cannot be roleblocked, as usual. | * The [[Roleblocker]], instead of having an [[active]] ability, [[passive]]ly roleblocks the first player they kill. Bulletproofing cannot be roleblocked, as usual. | ||
* An ending involving both town power roles against both scum is not necessarily a scum win; it's played out. | * An ending involving both town power roles against both scum is not necessarily a scum win; it's played out. | ||
* An ending involving 1 scum against the Vigilante, though, is a scum win. | * An ending involving 1 scum against the Vigilante, though, is a scum win. | ||
| | | Notes = The first run of this setup did not use a [[Compulsive]] nightkill for the Mafia. The version where they are forced to kill is believed to be more balanced, but has not yet been tested.}} | ||
}} |
Revision as of 09:06, 8 December 2018
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The Hero We Deserve is a 7-player Open setup designed to fit a Vigilante into a small game.
The setup's balance is still unclear, but due to high levels of swing, it's not recommended for use in the regular Open rotation.
Setup
- 1 × Town Vigilante
- 1 × Even Night Bulletproof Townie
- 3 × Vanilla Townie
- 1 × Mafia 1-shot Automatic Roleblocker
- 1 × Mafia Goon
Mechanics
- Factional kills are compulsive.
- Day Start, i.e. standard lynch and kill mechanics.
- The setup is typically run without daytalk (although this is not hugely important to the way the setup works).
- The Roleblocker, instead of having an active ability, passively roleblocks the first player they kill. Bulletproofing cannot be roleblocked, as usual.
- An ending involving both town power roles against both scum is not necessarily a scum win; it's played out.
- An ending involving 1 scum against the Vigilante, though, is a scum win.
Role PMs
Welcome to game! You are a Town Vigilante.
You have the following active ability:
- Each Night, you may target a player. Assuming no interference with your action, that player will be eliminated.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Welcome to game! You are an Even Night Bulletproof Townie.
You are protected from kills that target you during even-numbered Nights.
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Welcome to game! You are a Vanilla Townie.
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Welcome to game! You are a Mafia 1-shot Automatic Roleblocker.
Your team-mates are names. You may talk to them here during night phases and confirmations only.You have the following active abilities, but may use only one per Night:
- Each Night, if no other member of your faction is performing this action, you must target a player. Assuming no interference with your action, that player will die.
- If you have not used this ability before this game, when you nightkill a player, that player's active abilities will be blocked that night.
You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).
Confirm by replying to this PM with a summary of your role.
Welcome to game! You are a Mafia Goon.
Your team-mates are names. You may talk to them here during night phases and confirmations only.You have the following active ability:
- Each Night, if no other member of your faction is performing this action, you must target a player. Assuming no interference with your action, that player will die.
You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).
Confirm by replying to this PM with a summary of your role.
Notes
The first run of this setup did not use a Compulsive nightkill for the Mafia. The version where they are forced to kill is believed to be more balanced, but has not yet been tested.
History
History |
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Micro 755 - (Town Win) |