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10P Jester Mafia: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
*Daystart | *Daystart | ||
*The Jester wins if it is | *The Jester wins if it is eliminated on any day. | ||
*The Jester winning does not end the game. | *The Jester winning does not end the game. | ||
*The Jester doesn't win if still alive in situations where mafia controls 50% of the votes. | *The Jester doesn't win if still alive in situations where mafia controls 50% of the votes. | ||
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'''Abilities:''' | '''Abilities:''' | ||
*It is your mission to get yourself | *It is your mission to get yourself eliminated. You have no night actions. | ||
'''Win condition:''' | '''Win condition:''' | ||
*You win if you get | *You win if you get eliminated via vote at any time. | ||
Latest revision as of 21:01, 18 June 2021
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10P Jester Mafia is a simple 10-player game that features Mafia and Jester interplay. 12P Jester Mafia is a variation on this setup. This setup itself has occasionally been played with an extra townie to take it to 11P.
Setup
- 2 Mafia Goons
- 1 Jester
- 7 Vanilla Townies
Mechanics
- Daystart
- The Jester wins if it is eliminated on any day.
- The Jester winning does not end the game.
- The Jester doesn't win if still alive in situations where mafia controls 50% of the votes.
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when you control 50% of the town or nothing can prevent this from occurring.
Jester
- Welcome, [Player Name], you are a Jester.
Abilities:
- It is your mission to get yourself eliminated. You have no night actions.
Win condition:
- You win if you get eliminated via vote at any time.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated.
Criticism
In practice, the Jester always wins, which raises balance concerns. 10-players is also not a particularly favourable number for the town to begin with. Most recent games using this setup have used 11P.
History
History (10P Version) |
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Open 25 - (Jester & Mafia Draw) |
History (11P Version) |
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Open 71 - (Jester & Mafia Draw) |
Open 85 - (Jester Win) |