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Original Newbie: Difference between revisions
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{{ | {{SetupPage | ||
|Players=7 | |Players=7 | ||
| | |Type1= | ||
|Type2= | |||
|Designer1= | |||
|Designer2= | |Designer2= | ||
| | |InfoBoxNotes= | ||
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|Introduction=The original [[Newbie Games]] consisted of a simple [[Cop]]/[[Doctor]] setup. | |||
|TownRoles=* 1 Cop | |||
* 1 Doctor | |||
* 3 Vanilla Townies | |||
|ScumRoles1=* 2 Mafia Goons | |||
|Mechanics= | |||
= | |Notes=After 50-60 games, an unspoken [[Breaking Strategy]] became apparent, which even newbies began to figure out after another 10-20 games: the Cop claimed Day One and the hidden Doctor protected them while the Mafia hunted the Doctor (see [[Follow the Cop]]). While relatively balanced, it was no longer a good teaching tool, so other [[Newbie Setup]]s have been used ever since. | ||
After 50-60 games, an unspoken [[Breaking Strategy]] became apparent, which even newbies began to figure out after another 10-20 games: the Cop claimed Day One and the hidden Doctor protected them while the Mafia hunted the Doctor (see [[Follow the Cop]]). While relatively balanced, it was no longer a good teaching tool, so other [[Newbie Setup]]s have been used ever since. | |||
[http://www.mafiascum.net/forum/viewtopic.php?t=1768 This thread] from February 2005 is the earliest known [[Mafia Discussion]] post describing the problem. | [http://www.mafiascum.net/forum/viewtopic.php?t=1768 This thread] from February 2005 is the earliest known [[Mafia Discussion]] post describing the problem. | ||
|Variations= | |||
|Stats= | |||
|RolePM1=MGoon | |||
|RolePM2=Vanilla Townie | |||
|RolePM3=TCop | |||
|RolePM4=TDoctor | |||
}} |
Revision as of 23:19, 11 April 2018
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The original Newbie Games consisted of a simple Cop/Doctor setup.
Setup
- 2 Mafia Goons
- 1 Cop
- 1 Doctor
- 3 Vanilla Townies
Role PM's
Welcome, [Player]! You are a Mafia Goon.
Abilities:
- Factional Communication: Each night phase, you may talk to your group here [Link].
- Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Win Conditions:
- You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).
Welcome, [Player]! You are a Vanilla Townie.
Abilities:
- You have no abilities other than your voice and your vote.
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Welcome, [Player]! You are a Town Cop.
Abilities:
- Investigate: Each night phase, you may target one player in the game to investigate them. You will receive a result of "Town", "Anti-town", or "No Result".
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Welcome, [Player]! You are a Town Doctor.
Abilities:
- Heal: Each night phase, you may target one player in the game to heal them. They will be protected from a single kill. You may not target yourself.
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Notes
After 50-60 games, an unspoken Breaking Strategy became apparent, which even newbies began to figure out after another 10-20 games: the Cop claimed Day One and the hidden Doctor protected them while the Mafia hunted the Doctor (see Follow the Cop). While relatively balanced, it was no longer a good teaching tool, so other Newbie Setups have been used ever since.
This thread from February 2005 is the earliest known Mafia Discussion post describing the problem.
History
History |
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