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{{Setups
{{SetupPage
|Title=Original Newbie
|Setup Size=Micro
|type=
|type2=
|type3=
|type4=
|type5=
|type6=
|Players=7
|Players=7
|Designer=
|Type1=
|Type2=
|Designer1=
|Designer2=
|Designer2=
|Designer3=
|InfoBoxNotes=
|Notes=
 
}}
|Introduction=The original [[Newbie Games]] consisted of a simple [[Cop]]/[[Doctor]] setup.
 
|TownRoles=* 1 Cop
* 1 Doctor
* 3 Vanilla Townies
|ScumRoles1=* 2 Mafia Goons


The original [[Newbie Games]] consisted of an [[Open Setup]] for seven players:
|Mechanics=
* 2 [[Mafia Goon]]s
* 1 [[Sane Cop]]
* 1 [[Doctor]]
* 3 [[Townie]]s.


==Breaking Strategy==
|Notes=After 50-60 games, an unspoken [[Breaking Strategy]] became apparent, which even newbies began to figure out after another 10-20 games: the Cop claimed Day One and the hidden Doctor protected them while the Mafia hunted the Doctor (see [[Follow the Cop]]). While relatively balanced, it was no longer a good teaching tool, so other [[Newbie Setup]]s have been used ever since.
After 50-60 games, an unspoken [[Breaking Strategy]] became apparent, which even newbies began to figure out after another 10-20 games: the Cop claimed Day One and the hidden Doctor protected them while the Mafia hunted the Doctor (see [[Follow the Cop]]). While relatively balanced, it was no longer a good teaching tool, so other [[Newbie Setup]]s have been used ever since.


[http://www.mafiascum.net/forum/viewtopic.php?t=1768 This thread] from February 2005 is the earliest known [[Mafia Discussion]] post describing the problem.
[http://www.mafiascum.net/forum/viewtopic.php?t=1768 This thread] from February 2005 is the earliest known [[Mafia Discussion]] post describing the problem.
|Variations=
|Stats=
|RolePM1=MGoon
|RolePM2=Vanilla Townie
|RolePM3=TCop
|RolePM4=TDoctor
}}

Revision as of 23:19, 11 April 2018

Name:
  • Original Newbie
Setup Size:
Players:
  • 7
Setup Type:
Designer:
  • Anonymous

The original Newbie Games consisted of a simple Cop/Doctor setup.

Setup

  • 2 Mafia Goons
  • 1 Cop
  • 1 Doctor
  • 3 Vanilla Townies



Role PM's

Mafia Goon

Welcome, [Player]! You are a Mafia Goon.

Abilities:

  • Factional Communication: Each night phase, you may talk to your group here [Link].
  • Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.

Win Conditions:

  • You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Vanilla Townie

Welcome, [Player]! You are a Vanilla Townie.

Abilities:

  • You have no abilities other than your voice and your vote.

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town Cop

Welcome, [Player]! You are a Town Cop.

Abilities:

  • Investigate: Each night phase, you may target one player in the game to investigate them. You will receive a result of "Town", "Anti-town", or "No Result".

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town Doctor

Welcome, [Player]! You are a Town Doctor.

Abilities:

  • Heal: Each night phase, you may target one player in the game to heal them. They will be protected from a single kill. You may not target yourself.

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Notes

After 50-60 games, an unspoken Breaking Strategy became apparent, which even newbies began to figure out after another 10-20 games: the Cop claimed Day One and the hidden Doctor protected them while the Mafia hunted the Doctor (see Follow the Cop). While relatively balanced, it was no longer a good teaching tool, so other Newbie Setups have been used ever since.

This thread from February 2005 is the earliest known Mafia Discussion post describing the problem.

History

History