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This is where everything I deem signature worthy goes if it's not in my signature. | This is where everything I deem signature worthy goes if it's not in my signature. | ||
rb: Although I still think Gamma's insane distrust of you is kinda town, like scum would just accept he's conftown and be like "well okay have to act like he's town now!" Whereas Gamma is like, "fuk da | rb: Although I still think Gamma's insane distrust of you is kinda town, like scum would just accept he's conftown and be like "well okay have to act like he's town now!" Whereas Gamma is like, "fuk da polees" | ||
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MiniDeathStar: Gamma Emerald: "HOLY SHIT THIS IS THE SCUM CAN'T YOU GUYS SEE IT" | |||
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Revision as of 07:01, 8 June 2017
Howdy! It's me, Gamma Emerald!
About Me
My username is inspired by a thought I had about a potential Pokemon Emerald remake, Gamma Emerald. My avatar is a flopping Magikarp, as a fun nod to a prank someone I play with offsite pulled on me.
Quotes
This is where everything I deem signature worthy goes if it's not in my signature.
rb: Although I still think Gamma's insane distrust of you is kinda town, like scum would just accept he's conftown and be like "well okay have to act like he's town now!" Whereas Gamma is like, "fuk da polees"
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MiniDeathStar: Gamma Emerald: "HOLY SHIT THIS IS THE SCUM CAN'T YOU GUYS SEE IT"
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Gamma: Why can't I be that dumb?
Backhand: Yeah! Don't let anyone tell you how dumb you can't be.
How I Play
I prefer being town currently, as I seem to telegraph my scumgame. I like to analyze motives, as well as interactions.
Records
Records of games I've played to the end, whether by death or endgame.
The Road to Rome
Newbie 1734 (Town Cop, Survived, Victorious Day 4): Played awkwardly the first two Days, then pegged both members of the scumteam Day 3 when one decide to back up the partner Tracker claim as a BP. This led to a difficult LyLo where I came out on top and the second scum handed turned themself in.
Last! Newbie 1737 (Vanilla Townie, Endgamed, Defeated Day 3): Scum played well, though I had a lock on one of them.
Newbie 1739 (Vanilla Townie, Survived, Victorious Day 3): Had accurate reads on the scumteam when I came in, then second guessed myself. Won by PoE lynching both scum.
Newbie 1764 (Town Tracker, Lynched Day 3, Defeated Day 3): Did not have the time to play and lost because of that.
Central Park
Open 654: Two-Fold Matrix6 (Vanilla Townie, Lynched Day 1, Defeated Day 5): Town did terrible at scumhunting and all scum deaths were nightkills.
Open 657: JK9++ (Vanilla Townie, Lynched Day 1, Defeated Day 4): Town made some questionable decisions when it came to clearing people.
Open 658: Making Friends And Enemies (Mafia Goon, Lynched Day 1, Victorious Day 5): Played sporadically when I was in, and people though there was scum on my wagon, leading to a easy win for my buddies.
Open 660: White Flag (Vanilla Townie, Lynched Day 3, Defeated Day 5): Scum managed to survive by being really loud IMO.
Open 661: Pick Your Poison (Mafia Goon, Lynched Day 3, Defeated Day 5): Wasn't able to put full effort in here, and got lynched because of that. I was also the smartest guy on my scumteam for thinking of killing the obvious investigative target rather than the one shot cop fakeclaimer.
Open 662: Fire and Ice (Vanilla Townie, Frozen Night 3, Defeated Night 5): I feel I was a non entity this game tbh and was only killed because I was probtown.
Open 663: Stack the Deck (Town Goon Cop, Killed Night 2, Victorious Day 4): Town was fairly good at scumhunting this game.
Open 664: Tit for Tat (Vanilla Townie, Vigged Night 3, Defeated Day 4): One of two games that I hydra'd with Secret Agent Jin for. In both games he let the hydra go inactive when I was gone, resulting in our deaths and eventually our loss.
Open 667: Desperation Day (Compulsive Mafia Goon, Lynched Day 3, Defeated via Special Mechanic Day 3): Ended up scumming up in Day 3 by poorly executing a push.
Open 680: C9++ - RERUN (Mafia Roleblocker, Lynched Day 1, Victorious Day 5): Scumteam managed to somewhat effectively distance. I poorly executed a fakeclaim which actually helped my team long term by clarifying the setup.
Mayfair Club
Micro 643: Desperation Day (Compulsive Mafia Goon, Survived, Victorious Day 4): Carefully manipulated the town by acting on others reads starting Day 2.
Micro 647 - True Love (Town Lover, Survived, Victorious Day 2): Killed the lovers of the scum both Days, resulting in an imperfect perfect victory.
Micro 656: Dem Tryouts 4 (Town 1-shot Bulletproof, Endgamed, Defeated Day 3): Town messed up the theory behind the setup a bit and ended up making some bad choices, like NLing Day 1 and eliminating an entire team before finding either of the other team.
Micro 650: Maze 2: Mislead the Way (Maze Engineer, Trapped Evening 2, Defeated Evening 5): Came in at the end and failed to spot the last scum with my fresh perspective.
Micro 660: Triplicate Mafia (Vanilla Townie, Endgamed, Defeated Day 2): The all-town group tunneled on each other all game, providing cover for the scum.
Micro 664: Walking Dead S2E1 (Vanilla Townie, Lynched Day 4, Defeated Day 4): Town played poorly, with BBT specifically being a blundering fool. The situation was not helped by a Hated Townie whose modifier wouldn't go away in LyLo. It would have been a liability to keep alive in certain cases.
Micro 665: Autumn Masquerade (Mafia Lady, Lynched Day 1, Defeated Day 2): My worst scumgame ever. I couldn't mislead the town at all.
Micro 666: Dem Tryouts 5 (Mafia A Goon, Survived?, Drawn Day 5): Scumclaimed in the thread after coasting close to victory, but still survived to kingmaker where the townie took the L.
Micro 669: Procrastination Mafia (Mafia JOAT (Rolecop Strongman Neighborizer), Lynched Day 4, Defeated Day 4): Did not have time to play and my play suffered.
Micro 696: Another Mafia (Town Passive One-Shot Commuter, Governer-lynched Day 2, Victorious Day 4): Gigabyte non-stop tunneled me this game for *reasons*. I feel that was not deserved.
Micro 699: Fire Emblem Birthright Mafia (Town Townkill Immune, Lynched Day 3, Defeated Day 4): IMO the setup was designed without balance in mind resulting in disbelief at what the setup was.
Micro 706: Restrictive Mafia (Vanilla Townie, Lynched Day 3, Defeated Day 3): Game was scumsided, if you want specifics read the game, it's really short.
New York
Mini Normal 1830 (Vanilla Townie, Endgamed, Defeated Day 4): Scum did a really good job distancing, though on retrospect it seems we forgot an important slip.
Mini Normal 1832 (Vanilla Townie, Lynched Day 3, Defeated Day 5): Town fell apart and never suspected the final scum until it was too late.
Mini Normal 1838 (Town Cop, Nightkilled Night 2, Victorious Day 6): Town PoEd most of the players then used interactions to catch the last scum in 3p LyLo.
Mini Normal 1841 (Town Watcher, Nightkilled Night 3, Defeated Day 5): Scumteam did a really good job distancing this game.
Mini Normal 1850 (Vanilla Townie, Survived, Victorious Day 3): Some of my reads were quite on point this game, specifically me suspecting Maria Day 1 and ErrantParabola Day 2. Also, kraska77 deserves credit for vigging the two scum mentioned earlier.
Mini 1854 (Vanilla Townie, Survived, Victorious Day 5): Played quite poorly IMO. I'm fairly certain I was responsible for the reveal of 3 town power roles Day 1.
Mini Normal 1860 (Town Vigilante, Survived, Victorious Night 4): Played a bit poorly in the beginning, but really shined in the end, managing to secure the lynch on Gerryoat in time and then shooting Cloudkicker that night for the win.
Mini Normal 1862 (Town Ascetic Enabler, Survived, Victorious Day 5): The setup seems strange but the roles work well together. I ended up claiming Day 1 after trying to fish for Ascetic claims when the only Ascetic was mafia aligned.
Mini Normal 1870 (Vanilla Townie, Survived, Victorious Day 4): I was total dead weight this game but was never lynched. I do not deserve this win.
Mini Normal 1893 (Vanilla Townie, Endgamed, Defeated Night 6): Had decent reads but a town lurker made lynching the mafia impossible.
Mini Normal 1905 (Vanilla Townie, Nightkilled Night 2, Defeated Day 4): Scum distanced perfectly here. The votes on WhyMafia at the end were terrible since he was the first to case the flipped scum. This I was my first time being Night killed for being towny and not for my role or anything!
Large Normal 198 (Vanilla Townie, Survived, Victorious Day 3): The mafia really had no chance. The first one was lynched fairly quickly on somewhat solid logic and the other two got hit with guilties.
Large Normal 199 (Vanilla Townie, Lynched Day 3, Defeated Day 8): A couple things. First, very angry with Alisae for shooting in my town pool after I explicitly said not to, also wish Aj had been less lynchbait but I guess hthat's how he is.
Coney Island
Mini Theme 1837: Family Mafia (Mafia Traitor, Lynched Day 3, Defeated Day 5): Got myself into a bad spot but I feel like I managed to make what happened Day 4 a possibility.
Mini Theme 1840: Watch Dogs Blitz (Vanilla Townie, Lynched Day 1, Victorious Day 4): Was the only mislynch and that was only because I was deadline lynched.
Mini 1845: Anime UPick Pack B (Town Executioner, Lynched Day 4, Lost Day 4): Did fairly well at finding the scum, but couldn't get the scum lynch through.
Mini 1846: Mao Mafia (Town Rule Guesser Conditional Loved turned Cult Aligned N1 Turned Town Aligned D3, Defeated as Cult Day 3, Lynched Day 6, Defeated as Town Day 6): Played okay this game but the cult recruit for N2 fucked up the cult's ability to win. Ended up lynched for some crap reason.
Mini 1852: Most Bastard Game Ever (Cult Mason, Endgamed, Defeated Day 6): I don't really have much to say here. The ending was cool I guess.
Mini 1863: Voting Mafia (Mafia Two Vote Halfvoter, Survived?, Abandoned Day 3): Abandoned due to excessive replace outs, would have likely lost anyway.
Mini 1868: Sakura Wars Mafia (Mafia Godfather, Lynched Day 3, Victorious Day 5): Failed a fakeclaim gambit but somehow won due to town ignoring the dead town's reads.
Mini 1906: Owners Market Mafia (Mafia, Lynched Day 2, Victorious Day 4): Got caught by Infinity 324 early but managed to survive a while after. I also brought down some town with me. The win was sealed Day 3 when Tywin Lannister got tangled up in picks. The next day Town had no morale and was crushed by a last minute daykill.
Theme Park
Large Theme Death Note Mafia (Town BP/DNP/Misa Bodyguard (Rem), Guardkilled-by-SK Night 2, Defeated Night 7): Town fought hard for the win then gave the outted SK a free pass to win.
The Thing Mafia (Town Quarantiner (MacReady), Lynched Day 3, Defeated Night 10): Made a critical mistake in night action that catalyzed my mislynch. The final scum was near completely unsuspected, only really being suspected by me until the town leader Spiffeh gave so much blowback I backed off.
Ttyll Mafia (Mason, Killed Night 3, Lost Day 4?): Game was ended prematurely. Scum executed a tangled gambit that worked due to a town player not knowing how their role worked.
New Year's Eve Masquerade (Town Gentleman, Force-exited Day 1, Defeated Day 5): In an echo of the True Love game I played, I scumread the lovers of the scum. The entire first dance was a total shitshow, with both "lynches" force-exiting stupidly.
WWE Mafia - Smackdown (Town Game Thread Switcher, Lynched Day 1, Defeated Day 3): I feel this game was very scumsided due to the special moves.
Code Geass Mafia (Mafia Disguiser, Lynched Day 2, Defeated Day 7): One of two games that I hydra'd with Secret Agent Jin for. In both games he let the hydra go inactive when I was gone, resulting in our deaths and eventually our loss.
Utopia everHope Mafia (Mafia Neighbor, Lynched Day 5, Defeated Day 6): Entered into a somewhat lost slot, tried to make it work and probably made it worse.
Divergent Series Mafia (Vanilla Townie (Uriah Pedrad), Survived, Victorious Day 6): Town was almost perfect for lynches. Day 4 was kind of a bust since there was no time to get actual scum I believe. I ended up lynching the last mafia believing he was SK. The next day the SK killed a likely ML and ended up losing.
Off Site Records
Starmen.net's New Pork Battle Royale (Pigmask Mafia Tracker (Salsa), Desperado'd Day 7, Defeated Night 11): Played very erratically, drawing the attention of most of the town, leading to being hit by the Desperado's final shot.
Starmen.net's Intermission Mafia (Actor's Guild Mafia Roleblocker (Timmy Tine), Lynched Day 3, Drawn Day 5): This was a bastard game with 3 4-person scumteams and a Survivor. My team ended up in a 3-3 draw with another team after we eliminated the other team.
TrustAndDeceived's First Closed Standard (Vanilla Townie, Endgamed, Defeated Day 4): Was hard pocketed by one of the scum. The game was basically lost when GigabyteTroubador became widely townread.
Modded Games
Mini Normal 1861 (New York) Had some slip-ups in moderating, but managed to stay on top of the game in the end. Will not go into a game without a backup anymore.