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Jungle of Bullshit: Difference between revisions
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(Created page with "{{Setups |Title=Jungle of Bullshit |Setup Size=Micro |type= |type2= |type3= |type4= |type5= |type6= |Players=5 |Designer=Patrick |Designer2= |Designer3= |Notes= }} '''Jungle o...") |
(Clarified mechanics) |
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Line 25: | Line 25: | ||
* [[Daystart]] | * [[Daystart]] | ||
* [[Nightless]] | * [[Nightless]] | ||
* If a townie is lynched Day 1, | * If a townie is lynched Day 1, they do not die and must instead immediately kill two other players. | ||
* If a mafia member is lynched day 1, | * If a mafia member is lynched day 1, they must immediately confirm one of the town players as town and then kill one of their buddies. | ||
* | * Town win when all mafia are dead. Mafia win if a town player is lynched on Day 2. | ||
== Variants == | == Variants == |
Revision as of 11:43, 5 April 2016
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Jungle of Bullshit, originally but now lesser known as Who Needs a Fifth?, is a 5-player Open Setup devised by Patrick at Scumdon the Second, inspired by BBmolla's We Need A Fifth.
Setup
- 3 Mafia Goons
- 2 Vanilla Townies
Mechanics
- Daystart
- Nightless
- If a townie is lynched Day 1, they do not die and must instead immediately kill two other players.
- If a mafia member is lynched day 1, they must immediately confirm one of the town players as town and then kill one of their buddies.
- Town win when all mafia are dead. Mafia win if a town player is lynched on Day 2.
Variants
- For larger setups, add more Mafia Goons. Increase the number of buddies that a lynched scum must kill and the number of venge shots granted to a lynched townie accordingly.
Role PMs
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
- If you are lynched day 1, you are not lynched and instead given a two-shot compulsive dayvig.
Win condition:
- You win when all threats to the town have been eliminated.
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].
Abilities:
- Factional communication: At any time during the game you may talk with your partners here [QuickTopic link].
- If you are lynched day 1, you must confirm one of the town players as town and kill one of your buddies.
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occurring.