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Don't Cut the Red Wire!: Difference between revisions
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{{RolePM|Bomb}} | |||
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{{RolePM |Custom |green |1-Shot Bulletproof |You win if all threats to the town are eliminated and at least one town-aligned player is alive. |You survive a kill aimed at you by another player.}} | |||
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Revision as of 18:05, 2 February 2016
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Don't Cut the Red Wire! is an Open setup designed... and then broken by JDodge. It was declared an experiment to showcase a flaw in the relative ease a new, unchecked open setup can slip through the cracks. The setup is broken by having the townie claim on D1 to reduce the pool by one and force the scum to target each other.
Setup
- 1 Serial Killer
- 1 Mafia Goon
- 1 1 Town Bomb
- 1 1-Shot Bulletproof Townie
- 1 Vanilla Townie
Mechanics
- Daystart
- Town cannot no-lynch
- Scum cannot no-kill
Role PM's
You are a Serial Killer
Win Conditions:
- You win if only you are alive (or if nothing can prevent the same).
Abilities:
- Once per night you may target a player, thus killing them.
You are a Bomb
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- If you are targeted by someone for a night-kill both you and the attacker die.
Welcome, [Player]! You are a Town You win if all threats to the town are eliminated and at least one town-aligned player is alive..
Abilities:
- You survive a kill aimed at you by another player.
Win Conditions:
- 1-Shot Bulletproof
Welcome, [Player]! You are a Vanilla Townie.
Abilities:
- You have no abilities other than your voice and your vote.
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
History
History |
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Open 116 - (Draw) |