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Follow the Cop... or Not: Difference between revisions

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|Title=Follow The Cop... Or Not.
|Title=Follow The Cop... Or Not.
|Setup Size=Mini
|Setup Size=Mini
|type=Outdated Open
|type2=
|type3=
|type4=
|type5=
|type6=
|Players=11
|Players=11
|Designer=
|Designer=

Latest revision as of 13:56, 9 January 2016

Name:
  • Follow The Cop... Or Not.
Setup Size:
Players:
  • 11
Setup Type:
Designer:
  • Anonymous

Follow the Cop...or Not is an 11-player Open setup.

Setup

Mechanics

  • Daystart
  • The Cop's sanity is determined by whether or not the Doctor is protecting him. If he's not being protected, his investigation is sane. If he is being protected, his investigation turns up paranoid.
  • The Doctor must select someone to protect each night. In the event they don't submit an action, it will be randomised by the mod.

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Mafia Roleblocker

  • Welcome, [Player Name]. You are a Mafia Roleblocker, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.
  • Roleblock: Each night phase, you individually may choose to roleblock a player. You may not roleblock and kill in the same night.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Compulsive Doctor

  • Welcome, [Player Name], you are a Town Compulsive Doctor.

Abilities:

  • Each night phase, you must protect one player in the game from being nightkilled. In the event you don't select a target, your action will be randomised by the mod.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Cop

  • Welcome, [Player Name], you are a Town Cop.

Abilities:

  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town, Mafia or No Result.
  • Your sanity is altered by whether or not the Doctor is protecting you.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Tracker

  • Welcome, [Player Name], you are a Town Tracker.

Abilities:

  • Each night phase, you may choose a player in the game to track. You will see who they target (if anybody).

Win condition:

  • You win when all threats to the town have been eliminated.

History

History
Open 118 - (Town Win)
Open 298 - (Town Win)