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Kill All Townies: Difference between revisions
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|Title=Kill all Townies | |Title=Kill all Townies | ||
|Designer=BBmolla | |Designer=BBmolla | ||
|Players= | |Players=17 | ||
|type=Untested Large | |type=Untested Large | ||
|type2=Multiball | |type2=Multiball | ||
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Kill All Townies is a setup made and designed by [[BBmolla]] in the [[:Category:Open Setups|open setups]] discussion thread. It is unique for its increasing lynch mechanic off which it is based. | Kill All Townies is a setup made and designed by [[BBmolla]] in the [[:Category:Open Setups|open setups]] discussion thread. It is unique for its increasing lynch mechanic off which it is based. | ||
The setup was given an additional two vanilla town members in May 2016 in an attempt to solve balance issues | |||
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*'''Town Seer''' | *'''Town Seer''' | ||
*'''Town Vigilante''' | *'''Town Vigilante''' | ||
*''' | *'''8 VT's''' | ||
</div></div></div> | </div></div></div> | ||
Revision as of 01:58, 27 May 2016
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Kill All Townies is a setup made and designed by BBmolla in the open setups discussion thread. It is unique for its increasing lynch mechanic off which it is based.
The setup was given an additional two vanilla town members in May 2016 in an attempt to solve balance issues
Roles
- Mafia Goon
- Mafia Godfather
- Mafia Doctor
- Werewolf Goon
- Alpha Werewolf (Godfather)
- Werewolf Doctor
- Town Cop
- Town Seer
- Town Vigilante
- 8 VT's
Mechanics
- This setup uses a Daystart.
- If one Town, one Mafia and one Werewolf remain, the Day phase is skipped with a No Lynch.
- The game starts with one lynch on Day 1. For all following Days, the number of lynches available is equal to the number of Town-aligned roles killed in the last Night.
History
No games played yet.