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==Sanities== | ==Sanities== | ||
''See also: [[Faith Healer]]'' | |||
There are five variations of the Doctor role, typically called ''sanities'' analogously to the [[Cop]] sanities. | There are five variations of the Doctor role, typically called ''sanities'' analogously to the [[Cop]] sanities. | ||
Revision as of 21:21, 30 August 2007
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A very powerful ally to the Town. Each night, the Doctor contacts the Game Moderator, choosing one player to protect during the night from a night kill. When used in combination with a Cop, the Town has a sharply increased chance at catching Scum.
Generally, the Doctor can not heal/protect himself. Also, if the player is targeted by more than one Mafia family (or a family and Serial Killer), that player still usually dies.
In a Werewolf game, the Doctor is frequently referred to as the Angel or WolfsbaneVerify?.
Sanities
See also: Faith Healer
There are five variations of the Doctor role, typically called sanities analogously to the Cop sanities.
- Insane Doctor: This doctor has 50% chance of killing his patient instead of protecting him.
- Paranoid Doctor: This doctor not only protects his patient but he also roleblocks him.
- Naïve Doctor (a.k.a. Quack): This doctor's protection is ineffective.
- Weak Doctor: This doctor dies if he protects an anti-town player.
- CPR Doctor (also a Quack variant): This doctor kills his patient if he is not attacked.
When a Game Moderator uses these roles, the player receiving the role is usually only told his/her role is Doctor. Sometimes sanity is revealed upon death, but frequently not, leading to ambiguity if a Doctor is killed early in the game.