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No Eliminating Town: Difference between revisions
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==Setup== | ==Setup== | ||
*2 [[Mafia Goon|Mafia Goons]] | *2 [[Mafia Goon|Mafia Goons]] | ||
*5 [[ | *5 [[Lynchproof Townie|Lynchproof Townies]] | ||
==Mechanics== | ==Mechanics== |
Revision as of 09:49, 8 August 2016
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No Lynching Town was a setup created by Empking based on a different set up by TheButtonmen in an attempt to put multiple scum into as small of a game as possible ala Vengeful.
Setup
Mechanics
Any time a Vanilla Townie would be lynched instead a No Lynch occurs.
Role PMs
Mafia Goon
- Welcome, [Player Name]. You are a Mafia goon, along with [Player Name].
Abilities:
-Factional communication: During the night phase you may talk with your partner here[QuickTopic link].
-Factional kill: Each night phase your faction may choose a player to kill. [Note: Whoever submitted the kill will carry it out unless otherwise specified]
Win condition: You win when all members of the town have been eliminated or nothing can prevent this from occuring.
Please confirm via PM.
Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities: Your weapon is your vote, you have no night actions.
Win condition: You win when all threats to the town have been eliminated.
Please confirm via PM.
Discussion
This setup relies on a non-standard mechanic, an alternative which doesn't would be where lynches occur as normal but you remove the scum night kill and instead just make both the goons vengeful instead.
History
History |
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Open 271 - (Mafia Win) |
Open 331 - (Mafia Win) |
Open 356 - (Mafia Win) |
Open 385 - (Mafia Win) |
Open 431 - (Mafia Win) |
Micro 65 - (Town Win) |
- Total Games: 6
- Town Win: 16.67%
- Scum Win: 83.33%
- Draw: 0%