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{{Setups | |||
|Title=Kill Everyone Mafia | |||
|Setup Size=Micro | |||
|type=Small Experimental | |||
|type2= | |||
|type3= | |||
|type4= | |||
|type5= | |||
|type6= | |||
|Players=7 | |||
|Designer=callforjudgement | |||
|Designer2= | |||
|Designer3= | |||
|Notes= | |||
}} | |||
Kill Everyone Mafia is a 7-player [[Open Setup]] devised by [[callforjudgement]]. | Kill Everyone Mafia is a 7-player [[Open Setup]] devised by [[callforjudgement]]. | ||
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* The game only ends when one faction has no chance of victory; merely equalling the town's numbers is not enough for scum to win. | * The game only ends when one faction has no chance of victory; merely equalling the town's numbers is not enough for scum to win. | ||
* The game thread is open during Night, so that town can coordinate nightkills if the entire scumteam decides to pile onto a quicklynch. | * The game thread is open during Night, so that town can coordinate nightkills if the entire scumteam decides to pile onto a quicklynch. | ||
Revision as of 06:18, 8 November 2014
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Kill Everyone Mafia is a 7-player Open Setup devised by callforjudgement.
Roles
The following roles are used:
Rules
The game uses standard mafia rules, with the following exceptions and details:
- Scum can NK each other if they want to.
- Scum win if all players die simultaneously.
- The game only ends when one faction has no chance of victory; merely equalling the town's numbers is not enough for scum to win.
- The game thread is open during Night, so that town can coordinate nightkills if the entire scumteam decides to pile onto a quicklynch.