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Lovers Mafia: Difference between revisions

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*'''{{plink|t|9774|Open 97}}''' - (Town Win)
*'''{{plink|t|9774|Open 97}}''' - (Town Win)
*'''{{plink|t|9889|Open 102}}''' - (Mafia Win)
*'''{{plink|t|9889|Open 102}}''' - (Mafia Win)
*'''{{plink|t|10087|Open 109}}''' - (Abandoned)
*'''{{plink|t|10087|Open 109a}}''' - (Abandoned)
*'''{{plink|t|10288|Open 113}}''' - (Town Win)
*'''{{plink|t|10288|Open 113}}''' - (Town Win)
*'''{{plink|t|10861|Open 127}}''' - (Town Win)
*'''{{plink|t|10861|Open 127}}''' - (Town Win)

Revision as of 14:25, 18 October 2014

Lovers Mafia is an Open setup mainly characterized by the absence of Townie power roles and two Mafia Lovers. The original idea was created by Guardian.

Setup

Mechanics

  • Nightless
  • In the event of a Mafia Lover being lynched, their partner will suicide immediately, giving victory to town.
  • Mafia win when they control 50% of the town.
  • Mafia have Daytalk in a private quicktopic for the duration of the game.

Role PM's

Mafia Lover

  • Welcome, [Player Name]. You are a Mafia Lover, along with your partner, [Player Name].

Abilities:

  • Factional communication: At any time during the game you may talk with your partner here [QuickTopic link].
  • Lover's Angst: If you or your partner is lynched at any point in the game, the other will automatically suicide.

Win condition:

  • You win when you control 50% of the town.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no other abilities.

Win condition:

  • You win when all threats to the town have been eliminated.

Discussion

  • Presuming that the Mafia aren't on a fellow Mafia member's lynch, it requires every member of the Town to lynch the Mafia. Thus, the 60% expected Town win rate is deceiving.
  • The game can end on Day 1.

Completed Games

(5/15) 33.3% Town win rate
(10/15) 66.7% Mafia win rate