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__NOTOC__ | |||
{{Setups | |||
|Title=Jungle Republic | |||
|Setup Size=Mini | |||
|Players=12 | |||
|Designer=Kelly Chen | |||
|Designer2= | |||
|Designer3= | |||
|type=Mini Open | |||
|type2= | |||
|type3= | |||
|type4= | |||
|type5= | |||
|type6= | |||
|Notes=}} | |||
'''Jungle Republic''' is a popular [[open setup]] game designed by Kelly Chen. It is a refinement of the [[Too Much Scum]] setup. | '''Jungle Republic''' is a popular [[open setup]] game designed by Kelly Chen. It is a refinement of the [[Too Much Scum]] setup. | ||
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*'''{{plink|t|25077|Open 473}}''' (Werewolves Win) | *'''{{plink|t|25077|Open 473}}''' (Werewolves Win) | ||
*'''{{plink|t|27641|Open 493}}''' (Werewolves Win) | *'''{{plink|t|27641|Open 493}}''' (Werewolves Win) | ||
Revision as of 22:45, 1 November 2014
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Jungle Republic is a popular open setup game designed by Kelly Chen. It is a refinement of the Too Much Scum setup.
Setup
- 3 Mafia Goons
- 2 Werewolves
- 6 Townies
- 1 Seer
Mechanics
- Day start.
- The Mafia team do not possess a nightkill
- Seer receives results in the form of Werewolf/Not Werewolf
- Please take note of the special endgame mechanics:
- The mafia or werewolves win if they obtain a full majority of living players, or if they make up half and at least one protown role is still alive.
- If the mafia and werewolves ever make up equal numbers, with no protown roles left alive, then mafia win. Mafia also win if a day phase begins with one mafia, one werewolf, and one protown.
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Win condition: You win when at least half of the living players are mafia, or when nothing can prevent this from happening.
Werewolf
- Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, you or your partner may perform the group nightkill.
Win condition: You win when at least half of the living players are werewolves and at least one pro-town role remains, or if you obtain full majority, or when nothing can prevent this from happening.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Town Seer
- Welcome, [Player Name], you are a Town Seer.
Abilities:
- Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Werewolf/Not Werewolf.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
History
- Open 143 (Town Win)
- Open 148 (Town Win)
- Open 155 (Werewolves Win)
- Open 163 (Town Win)
- Open 186 (Mafia Win)
- Open 252 (Werewolves Win)
- Open 263 (Town Win)
- Open 302 (Werewolves Win)
- Open 319 (Mafia Win)
- Open 338 (Town Win)
- Open 387 (Town Win)
- Open 424 (Mafia Win)
- Open 473 (Werewolves Win)
- Open 493 (Werewolves Win)