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Too Much Scum: Difference between revisions
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{{Setups | |||
|Title=Too Much Scum | |||
|Setup Size=Mini | |||
|type=Outdated Open | |||
|type2=Unbalanced Open | |||
|type3= | |||
|type4= | |||
|type5= | |||
|type6= | |||
|Players=12 | |||
|Designer=Kelly Chen | |||
|Designer2= | |||
|Designer3= | |||
|Notes= | |||
}} | |||
'''Too Much Scum''' is an [[open setup]] game (mini normal 330) run by [[Kelly Chen]] with the following setup: | '''Too Much Scum''' is an [[open setup]] game (mini normal 330) run by [[Kelly Chen]] with the following setup: | ||
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Ultimately this setup was considered biased in favor of the town. A subsequent attempt at a similar setup is [[Jungle Republic]]. | Ultimately this setup was considered biased in favor of the town. A subsequent attempt at a similar setup is [[Jungle Republic]]. | ||
Revision as of 06:30, 10 November 2014
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Too Much Scum is an open setup game (mini normal 330) run by Kelly Chen with the following setup:
- 1 Cop
- 5 Townies (one of whom is unknowingly the Lyncher's target)
- 3 Mafia (who do not possess a nightkill until all werewolves are dead)
- 2 Werewolves (who possess a nightkill)
- 1 Lyncher
Cop headstart with two lynches per day phase.
The mafia or werewolves win if they obtain a full majority of living players, or if they make up half and at least one protown role is still alive. Everybody (except possibly the lyncher) loses if everyone is dead except for an equal number of mafia and werewolves.
If the lyncher successfully lynches his target, he exits the game, and that day has a third lynch.
The lyncher can voluntarily become protown at night. This is irreversible, and is only successful if the lyncher survives the night.
Nightkilled townies, cop, and lyncher are revealed as "not mafia/wolf" only.
Ultimately this setup was considered biased in favor of the town. A subsequent attempt at a similar setup is Jungle Republic.