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10P Jester Mafia: Difference between revisions
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*'''{{plink|t|8873|Open 85}}''' - (Jester Win) '''Note:''' Setup used 11p and used didn't allow Mafia/Town to continue playing if Jester was lynched. | *'''{{plink|t|8873|Open 85}}''' - (Jester Win) '''Note:''' Setup used 11p and used didn't allow Mafia/Town to continue playing if Jester was lynched. | ||
[[Category: | [[Category:Untested Open Setups]] |
Revision as of 08:28, 18 October 2014
10P Jester Mafia is a simple 10-player game that features Mafia and Jester interplay. 12P Jester Mafia is a variation on this setup. This setup itself has occasionally been played with an extra townie to take it to 11P.
Setup
- 2 Mafia Goons
- 1 Jester
- 7 Vanilla Townies
Mechanics
- Daystart
- The Jester wins if it is lynched on any day.
- The Jester winning does not end the game.
- The Jester doesn't win if still alive in situations where mafia controls 50% of the votes.
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when you control 50% of the town or nothing can prevent this from occurring.
Jester
- Welcome, [Player Name], you are a Jester.
Abilities:
- It is your mission to get yourself lynched. You have no night actions.
Win condition:
- You win if you get lynched at any time.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated.
Criticism
In practice, the Jester always wins, which raises balance concerns. 10-players is also not a particularly favourable number for the town to begin with. Most recent games using this setup have used 11P.