You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.
Cult C9: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
This is a [[setup]] created by [[Norinel]]. It is intended to be a "[[C9]]-esque" game involving a [[Cult]]. | This is a [[setup]] created by [[Norinel]]. It is intended to be a "[[C9]]-esque" game involving a [[Cult]]. | ||
==Roles:== | |||
It is a game for 8 players:<br /> | It is a game for 8 players:<br /> | ||
* 1 Cult [[Recruiter]]<br /> | * 1 Cult [[Recruiter]]<br /> |
Revision as of 05:15, 14 October 2014
This is a setup created by Norinel. It is intended to be a "C9-esque" game involving a Cult.
Roles:
It is a game for 8 players:
- 1 Cult Recruiter
- 0 or 1 Inquisitor (Investigates nightly, gets a result of "cult" for the recruiter or any cultist including the one recruited the night of the investigation)
- 0 or 1 Alarmist (Protects a player from recruitment, can't self-protect, only cult is notified if the recruitment fails)
- 5-7 Townies
Additional rules:
- Day start
- The Town gets one lynch Day 1 and two lynches a day for the rest of the game.
- The pro-Town power roles can be recruited, but any recruit who dies has their original role revealed as well (e.g. "Cultist, was Inquisitor")