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A very powerful ally to the Town. Each [[night]], the Doctor contacts the [[Game Moderator]], choosing one [[player]] to protect during the night from a [[night kill]]. When used in combination with a Cop, the [[Town]] has a sharply increased chance at catching [[Scum]]. | A very powerful ally to the Town. Each [[night]], the Doctor contacts the [[Game Moderator]], choosing one [[player]] to protect during the night from a [[night kill]]. When used in combination with a Cop, the [[Town]] has a sharply increased chance at catching [[Scum]]. | ||
Generally, the Doctor can not heal/protect himself. Also, if the player is targeted by more than one [[faction|Mafia family]] (or a family and [[Serial Killer]]), that player still usually dies. | Generally, the Doctor can not heal/protect himself. Also, if the player is targeted by more than one [[faction|Mafia family]] (or a family and [[Serial Killer]]), that player still usually dies. | ||
In a [[Werewolf]] game, the Doctor is frequently referred to as the [[Angel]] or [[Wolfsbane]]{{verify}}. | In a [[Werewolf]] game, the Doctor is frequently referred to as the [[Angel]] or [[Wolfsbane]]{{verify}}. | ||
==Sanities== | |||
There are five variations of the Doctor role, typically called ''sanities'' analogously to the [[Cop]] sanities. | |||
*'''Insane Doctor''': This doctor has 50% chance of killing his patient instead of protecting him. | |||
*'''Paranoid Doctor''': This doctor not only protects his patient but he also roleblocks him. | |||
*'''Naïve Doctor''' (a.k.a. [[Quack]]): This doctor's protection is ineffective. | |||
*'''Weak Doctor''': This doctor dies if he protects an [[anti-town]] player. | |||
*'''CPR Doctor''' (also a [[Quack]] variant): This doctor kills his patient if he is not attacked. | |||
When a [[Game Moderator]] uses these roles, the player receiving the role is usually only told his/her role is Doctor. Sometimes sanity is revealed upon death, but frequently not, leading to ambiguity if a Doctor is killed early in the game. | |||
[[Category:Roles]] | [[Category:Roles]] | ||
[[Category:Protective Roles]] | [[Category:Protective Roles]] |
Revision as of 18:40, 30 August 2007
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A very powerful ally to the Town. Each night, the Doctor contacts the Game Moderator, choosing one player to protect during the night from a night kill. When used in combination with a Cop, the Town has a sharply increased chance at catching Scum.
Generally, the Doctor can not heal/protect himself. Also, if the player is targeted by more than one Mafia family (or a family and Serial Killer), that player still usually dies.
In a Werewolf game, the Doctor is frequently referred to as the Angel or WolfsbaneVerify?.
Sanities
There are five variations of the Doctor role, typically called sanities analogously to the Cop sanities.
- Insane Doctor: This doctor has 50% chance of killing his patient instead of protecting him.
- Paranoid Doctor: This doctor not only protects his patient but he also roleblocks him.
- Naïve Doctor (a.k.a. Quack): This doctor's protection is ineffective.
- Weak Doctor: This doctor dies if he protects an anti-town player.
- CPR Doctor (also a Quack variant): This doctor kills his patient if he is not attacked.
When a Game Moderator uses these roles, the player receiving the role is usually only told his/her role is Doctor. Sometimes sanity is revealed upon death, but frequently not, leading to ambiguity if a Doctor is killed early in the game.