You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.
Weak: Difference between revisions
No edit summary |
mNo edit summary |
||
Line 12: | Line 12: | ||
==Variants== | ==Variants== | ||
Some mods have the Weak modifier apply if the target ''appears'' as anti-Town, instead of if the target ''is'' anti-Town, so targeting a [[Miller]] would result in death. | Some mods have the Weak modifier apply if the target ''appears'' as anti-Town, instead of if the target ''is'' anti-Town, so targeting a [[Miller]] would result in death while targeting a [[Godfather]] would not. | ||
[[Category:Role Modifiers]] | [[Category:Role Modifiers]] | ||
[[Category:Normal modifiers]] | [[Category:Normal modifiers]] |
Revision as of 04:43, 12 April 2014
Weak is a role modifier that causes the player to die if targeting a mafia-aligned or otherwise anti-Town player. While this seems like an obvious drawback, this inherently makes all Weak roles investigative abilities with power akin to Cops - if a Weak role survives targeting a player, that player is confirmed Town.
It is common wisdom that if a Weak role dies in the Night in addition to the normal number of killed players, the Weak role targeted scum. However, it is not easy to determine who the Weak role targeted that Night, especially as scum favor killing claimed Weak roles specifically to obscure their last "result".
Some roles commonly given the Weak modifier include:
- Cop (in this case, the Cop aspect is redundant)
- Doctor (see Weak Doctor)
- Tracker
- Vigilante (note that if the Vigilante shoots scum, both the scum and the Vigilante die)
This role modifier is considered Normal on mafiascum.net.
Variants
Some mods have the Weak modifier apply if the target appears as anti-Town, instead of if the target is anti-Town, so targeting a Miller would result in death while targeting a Godfather would not.