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*'''{{plink|t|34936|Open 538}}''' (Mafia Win) | *'''{{plink|t|34936|Open 538}}''' (Mafia Win) | ||
[[Category:Mid_Open_Setups]] | [[Category:Mid_Open_Setups]] |
Revision as of 13:26, 17 October 2014
Diffusion of Power is a 13p setup where each town player is a night specific Cop or Doctor.
Setup
- 3 Mafia Goons
- 4-6 Night Specific Cops
- 4-6 Night Specific Docs
Mechanics
- Daystart
- The Mod randomises how many Cops and Docs there are: 1/3rd chance of a 4/6, 5/5 or 6/4 split each.
- The Mod then randomises a number from 1-5 for each town player. This is the one night that the players' role works on.
- It's possible for there to be multiple players with the same power and night.
- Mafia are told pregame exactly how many Cops and Docs exist in the setup, but not who and what nights they are.
- Cops and Doctors flip only as "Town Cop" or "Town Doctor".
Sample Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
- Setup Information: You know that there are exactly X number of Docs in the game and Y number of Cops.
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Town Night-X Doctor
- Welcome, [Player Name], you are a Town Night-X Doctor.
Abilities:
- On Night X, you may protect one player in the game from being nightkilled.
Win condition:
- You win when all threats to the town have been eliminated.
Town Night-Y Cop
- Welcome, [Player Name], you are a Town Night-Y Cop.
Abilities:
- On Night Y, you may investigate one player in the game.
Win condition:
- You win when all threats to the town have been eliminated.